2001
DOI: 10.1109/34.955114
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A simple strategy for calibrating the geometry of light sources

Abstract: AbstractÐWe present a methodology for calibrating multiple light source locations in 3D from images. The procedure involves the use of a novel calibration object that consists of three spheres at known relative positions. The process uses intensity images to find the positions of the light sources. We conducted experiments to locate light sources in 51 different positions in a laboratory setting. Our data shows that the vector from a point in the scene to a light source can be measured to within PXU AE XR at X… Show more

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Cited by 86 publications
(43 citation statements)
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“…While this complete system is capable of representing the effects of point light sources, the irradiance is computed by interpolation on the bases of those accurate ones at cameras' projection centers and it is still difficult to achieve estimation of light sources that are in proximal scene. To our knowledge the most closely related work to our proposition in this respect is that by Powell et al [12]. They present a technique for calibrating the light source geometry by matching highlights on three spheres.…”
Section: Introductionmentioning
confidence: 99%
“…While this complete system is capable of representing the effects of point light sources, the irradiance is computed by interpolation on the bases of those accurate ones at cameras' projection centers and it is still difficult to achieve estimation of light sources that are in proximal scene. To our knowledge the most closely related work to our proposition in this respect is that by Powell et al [12]. They present a technique for calibrating the light source geometry by matching highlights on three spheres.…”
Section: Introductionmentioning
confidence: 99%
“…There are also techniques focusing on particular practical scenarios such as laparoscopy [11] or noise reduction [19]. Typically, the calibration is done by using at least two calibration spheres [22] and the 3D position of lights is calculated by triangulating at least two rays in space. This procedure is very sensitive to noise and measurement errors.…”
Section: Prior Workmentioning
confidence: 99%
“…This is the case especially when the proximity of light source is to be considered, i.e., the closer a light source is to the occluding object, the larger portion of shadow is likely to be cast by the object, which causes such instability as previously discussed. Although a few recent advances [3,9,13,2] allow estimation of near light source, it is still a challenging problem to solve for parameters of a complex lighting environment.…”
Section: Introductionmentioning
confidence: 99%