A Shader Language Off-line Cross-Compiler on the Desktops
Abstract:In our modern computer graphics systems, they use GPUs (graphics processing units) to execute the low-level parallel instructions, compiled from the shader language source codes. Recently, some graphics system specifications, including OpenGL SC 2.0, introduce the off-line compilation. With this new scheme, the independent off-line compiler will generate the final binary executable codes. Typically, the target system will execute the pre-compiled binary executable codes, at some time later. In this paper, we a… Show more
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