2020
DOI: 10.30534/ijeter/2020/165892020
|View full text |Cite
|
Sign up to set email alerts
|

A Shader Language Off-line Cross-Compiler on the Desktops

Abstract: In our modern computer graphics systems, they use GPUs (graphics processing units) to execute the low-level parallel instructions, compiled from the shader language source codes. Recently, some graphics system specifications, including OpenGL SC 2.0, introduce the off-line compilation. With this new scheme, the independent off-line compiler will generate the final binary executable codes. Typically, the target system will execute the pre-compiled binary executable codes, at some time later. In this paper, we a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 6 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?