2023
DOI: 10.1007/s44254-023-00016-4
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A serious video game—EmergenCSim™—for novice anesthesia trainees to learn how to perform general anesthesia for emergency cesarean delivery: a randomized controlled trial

Abstract: Purpose We developed EmergenCSim™, a serious game (SG) with an embedded assessment, to teach and assess performing general anesthesia for cesarean delivery. We hypothesized that first-year anesthesiology trainees (CA-1) playing EmergenCSim™ would yield superior knowledge scores versus controls, and EmergenCSim™ and high-fidelity simulation (HFS) assessments would correlate. Methods This was a single-blinded, longitudinal randomized experiment. Foll… Show more

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Cited by 3 publications
(4 citation statements)
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“…A detailed description of the development of EmergenCSim TM , and the complete list of items in the electronic feedback checklist, including the weighted scoring for each item have been previously published. 6 Congruent with the knowledge test, the checklist of expected actions within the game and the weighted scoring system were based on the content-validated weighted behavior checklist developed for this scenario by Scavone et al 16 …”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…A detailed description of the development of EmergenCSim TM , and the complete list of items in the electronic feedback checklist, including the weighted scoring for each item have been previously published. 6 Congruent with the knowledge test, the checklist of expected actions within the game and the weighted scoring system were based on the content-validated weighted behavior checklist developed for this scenario by Scavone et al 16 …”
Section: Methodsmentioning
confidence: 99%
“…A detailed description of the game design and development has been previously published with a report of a single-blinded longitudinal experiment where novice CA-1 residents were randomized to play EmergenCSim TM or a noncontent specific (sham) game that had no embedded electronic feedback. 6 There was no difference between experimental groups in test scores, but a post hoc exploratory analysis found a slight improvement in male residents’ scores over time, suggesting that gender may impact learning outcomes with serious games.…”
Section: Introductionmentioning
confidence: 90%
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“…However, the study group's final test scores significantly surpassed those of the control group ( p < 0.001). More recently, Lee et al [ 45 ] developed and tested the EmergenCSim™. It is a serious game incorporating an embedded assessment and a debriefing tool, aimed at instructing and evaluating the execution of general anesthesia for cesarean delivery in anesthesia trainees.…”
Section: Gamification In Anesthesia Pain Medicine and Critical Carementioning
confidence: 99%