2014 IEEE 14th International Conference on Advanced Learning Technologies 2014
DOI: 10.1109/icalt.2014.69
|View full text |Cite
|
Sign up to set email alerts
|

A Serious Game for Training Patient-Centered Medical Interviews

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
10
0
1

Year Published

2016
2016
2024
2024

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 14 publications
(11 citation statements)
references
References 8 publications
0
10
0
1
Order By: Relevance
“…The prototype has been evaluated in two studies, both performed by the COLLIDE group in cooperation with the Department of Family Medicine of the Charité in Berlin (Ziebarth et al, 2014). The results of these studies will be summarized and discussed hereinafter:…”
Section: Evaluation Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…The prototype has been evaluated in two studies, both performed by the COLLIDE group in cooperation with the Department of Family Medicine of the Charité in Berlin (Ziebarth et al, 2014). The results of these studies will be summarized and discussed hereinafter:…”
Section: Evaluation Resultsmentioning
confidence: 99%
“…The sentence openers are related to GOG phases. In addition to verbal interaction, the player can also use items from the doctor's bag (information leaflets, stethoscope, pills, and syringe) and conduct non-verbal actions like nodding, smiling or touching the patient, which are also important in real interpersonal communication (Ziebarth et al, 2014). The items provide a playful added value.…”
Section: Game Designmentioning
confidence: 99%
“…In actual practice, patients very rarely (are invited to) provide their HCP with feedback about their communication skills. In a digital e-learning environment, however, professionals motivation to ‘satisfy’ the patient can be put to use by incorporating virtual or standardized patients who provide feedback on communication skills [ 29 ], although virtual patients can be perceived as not realistic and low levels of emotional involvement have been reported [ 27 , 31 ]. Thus, in order to develop a realistic and acceptable conversation simulation technology, the learners’ perceptions and needs should be thoroughly studied and incorporated in the tool.…”
Section: Discussionmentioning
confidence: 99%
“…To the best of our knowledge, based on a preliminary review of the literature, no such e-learning has been developed yet. We found 13 studies which described and evaluated digital communication skills training programs for HCP, yet none of these involved oncological HCP; they were targeted at (medical) students [ 20 , 27 33 ], resident physicians/doctors-in-training [ 34 , 35 ], general practitioners [ 34 , 36 38 ], or nurse practitioners [ 37 ]. Moreover, they were aimed at improving participants’ general communication skills, rather than the specific skill of information-provision (unpublished thesis).…”
Section: Introductionmentioning
confidence: 99%
“…Conversational agents are increasingly used in the domain of communications skills training, including the domain of communication skills in health. To illustrate, in our preparatory review of the literature on online communication skills training we found three studies involving the evaluation of virtual patients to teach communication skills to medical students [31,37,52]. A recent systematic review on the effectiveness of online training for medical students [53], reported on one more study [54].…”
Section: Learning Formatmentioning
confidence: 99%