2020
DOI: 10.1007/978-3-030-63464-3_33
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A Serious Game for Changing Mindsets About Loans for Home Retrofitting

Abstract: Adding energy-saving products to your house can benefit the economy, the environment and your living comfort. However, these products are very costly, and many people cannot afford them using their own savings. There exist several options for funding these projects, but people do not take advantage of such due to lack of information and the common negative view on using external funding. Psychological objections on taking loans include future time perspective, perception of short time rewards and connotation o… Show more

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Cited by 4 publications
(3 citation statements)
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“…Presently, there is a limited pool of serious games which concern climate change mitigation [22]- [24]. There is however a growing number of games assisting in behavior change, such as games to quit smoking [25] or reduce alcohol and drug abuse [26].…”
Section: Serious Gamingmentioning
confidence: 99%
“…Presently, there is a limited pool of serious games which concern climate change mitigation [22]- [24]. There is however a growing number of games assisting in behavior change, such as games to quit smoking [25] or reduce alcohol and drug abuse [26].…”
Section: Serious Gamingmentioning
confidence: 99%
“…Serious games have long been successfully designed and deployed to change, or at least influence, the mindset of players regarding very disparate and complex topics, from dealing with prejudices around home retrofitting [11] to raising understanding for the complexities of large infrastructure systems [3]. In educational contexts, there has also been increasing research into designing serious games that help students overcome known personal and social hurdles in their student life, including overcoming obstacles to their personal productivity [24], providing early ice-breaking within newly-formed teams [26], and stimulating psychological safety among project colleagues [2].…”
Section: Serious Gaming In Social and Educational Contextsmentioning
confidence: 99%
“…Games often challenge players by immersing them in all sorts of simulated situations, e.g. to attempt changing their attitude [5], [6], or to raise understanding for complex prob-lems [7], [8]. We therefore posit that a serious game in which players take on the manager role of a reforestation project, can be an effective way of increasing their awareness of the complex factors considered in such projects.…”
Section: Introductionmentioning
confidence: 99%