2019
DOI: 10.1007/978-3-030-11932-4_68
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A Serious Game Approach in Mitigating Performance Enhancement Culture in Youth (GAME Project)

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Cited by 3 publications
(2 citation statements)
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“…The present study aimed to answer the call of WADA regarding the issues most related to susceptibility to consuming banned substances on the part of young athletes, who might consider doping as a shortcut to achieving sport goals [24]. The main intent was to develop an anti-doping intervention that could take into account scientific suggestions, such as overcoming the classical educational programs in favor of psychological ones [25], focusing on theoretical frameworks [6] and evaluating the effects of technological antidoping interventions [14]. On this basis, the findings suggest that this SG-based anti-doping intervention was able to influence doping intention, moral disengagement, and doping knowledge in sport high school students.…”
Section: Discussionmentioning
confidence: 99%
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“…The present study aimed to answer the call of WADA regarding the issues most related to susceptibility to consuming banned substances on the part of young athletes, who might consider doping as a shortcut to achieving sport goals [24]. The main intent was to develop an anti-doping intervention that could take into account scientific suggestions, such as overcoming the classical educational programs in favor of psychological ones [25], focusing on theoretical frameworks [6] and evaluating the effects of technological antidoping interventions [14]. On this basis, the findings suggest that this SG-based anti-doping intervention was able to influence doping intention, moral disengagement, and doping knowledge in sport high school students.…”
Section: Discussionmentioning
confidence: 99%
“…Part of the scientific literature on anti-doping research [11,14] has taken into account the innovation in using SG as a learning opportunity that facilitates and stimulates independent and active learning, and improves levels of information and the likelihood of persuasion and attitude and behavior changes [14]. Starting from these considerations, the authors implemented SG programs, such as GAME Project or TARGET, with the aim to transform anti-doping education interventions.…”
Section: Serious Game and Anti-doping Researchmentioning
confidence: 99%