2020
DOI: 10.1007/978-3-030-52287-2_9
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A Serious Game and Negotiation Skills in Nursing Students: A Pilot Study

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Cited by 4 publications
(5 citation statements)
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“…In-game conversations and other kinds of simulation can also be used to illustrate transcultural issues [43]. The paper [44] described a serious game that was built on Rahim and Bonoma's conflict management theory and contained five scenarios of everyday life events to improve nurses' negotiating abilities. The findings revealed that nursing students favored an integrative negotiating strategy and improved their compromise style following the intervention.…”
Section: Serious Games Aimed At Care Trainingmentioning
confidence: 99%
“…In-game conversations and other kinds of simulation can also be used to illustrate transcultural issues [43]. The paper [44] described a serious game that was built on Rahim and Bonoma's conflict management theory and contained five scenarios of everyday life events to improve nurses' negotiating abilities. The findings revealed that nursing students favored an integrative negotiating strategy and improved their compromise style following the intervention.…”
Section: Serious Games Aimed At Care Trainingmentioning
confidence: 99%
“…Teaching history using games is research that Laurence Hanes and Robert Stone [4] conducted to prove the impact of serious games in education by defining a model to present historical courses and information using a video game. Teaching nursing students the negotiation and improving their communication skills using games were studied using a game [5]; this pilot study's results showed promising effects as the students developed not only the technical skills but also the relational ones. Also, another research [6] found interesting effects using a serious game, developed and named "Program your robot" to teach programming.…”
Section: Literature Reviewmentioning
confidence: 99%
“…O serious game ou jogo sério tem se constituído como um método eficaz e inovador na área da educação, na área da saúde também tem se utilizado para formação de novos profissionais de saúde e também profissionais que já se formaram (CARVALHO et al, 2015;HARA et al, 2020;ZEFFIRO et al, 2020).…”
Section: O Uso Do Serious Game No Processo De Ensinounclassified
“…A interação com o jogador ocorre através de dispositivo eletrônico e informatizado, podendo ser computadores, tablets, notebooks, smartphones entre outros (ALOWENI et al, 2021;MITCHELL et al, 2020), além das características de diversão, geralmente possui um mecanismo de pontuação para rastrear e avaliar os resultados de aprendizagem (ALOWENI et al, 2021). Vários estudos indicam que os jogos podem fornecer uma experiência aprimorada em comparação com métodos de ensino tradicionais (CARVALHO et al, 2015;KEYS et al, 2020;ZEFFIRO et al, 2020).…”
Section: O Uso Do Serious Game No Processo De Ensinounclassified
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