“…The console gaming industry is only one example of the trends taking place in the household appliance, audio‐visual, and computer industries (Forrester Research, , August 13; Gartner Group, , October 10; Sherr & Wingfield, , May 7). Another example is the TV industry, where manufacturers have recognized that it is beneficial to design more interactive models (e.g., by integrating Internet‐based applications, such as Skype and Facebook, into current TV models) (Heng, , August 28). Advances in consumer technologies have resulted in many being commonly used and shared by several household members, which has implications for use and purchase decision making (Ngobo, ).…”