1986
DOI: 10.2307/3214008
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A search game with one object and two searchers

Abstract: We consider a non-zero-sum game in which two searchers (player I and II) compete with each other for quicker detection of an object hidden in one of n boxes. Let p (q) be the prior location distribution of the object for player I (II). Exponential detection functions are assumed for both players. Each player wishes to maximize the probability that he detects the object before the opponent detects it. In the general case, a Nash equilibrium point is obtained in the form of a solution of simultaneous differentia… Show more

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Cited by 12 publications
(6 citation statements)
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“…A searcher gets payoff 1 if he is the unique player to find the hider; 1/2 if both searchers find the hider at the same time and 0 if the other searcher finds the hider alone. This element of competition between the searchers has been studied in Nakai [ 23 ] and Duvocelle [ 12 ], but here the hider is also adversarial. Figure 6 shows the five states.…”
Section: Three Agents On the Cycle Graphmentioning
confidence: 99%
“…A searcher gets payoff 1 if he is the unique player to find the hider; 1/2 if both searchers find the hider at the same time and 0 if the other searcher finds the hider alone. This element of competition between the searchers has been studied in Nakai [ 23 ] and Duvocelle [ 12 ], but here the hider is also adversarial. Figure 6 shows the five states.…”
Section: Three Agents On the Cycle Graphmentioning
confidence: 99%
“…For multi-player search games, in which all players have distribution strategies of their resources, [182] applied the name of search-search game (SSG). However, a similar such game used to be called a Blotto game (BG) even though that name is not used solely by search games.…”
Section: Search-search Blotto and Attack-defense Gamesmentioning
confidence: 99%
“…We have examined the following studies on SSGs from the context of search game. [182] dealt with a noncooperative TPZS game that involved two searchers, each of which has an independent estimation on the hider's distribution probability. The hider conceals himself in n cells, and the each searcher works to maximize his or her hider detection probability before it is detected by the competing searcher.…”
Section: Search-search Blotto and Attack-defense Gamesmentioning
confidence: 99%
“…Croucher (1975) solves a detection search model under the opponent's distrubance as a zero-sum game. Nakai (1986) considers a preemptive detection model for one common object by two searchers and formulates it by a non zero-sum game. He obtains a Nash equilibrium solution of this game in the form of a solution of a certain simultaneous differential equations.…”
Section: Introductionmentioning
confidence: 99%