2020
DOI: 10.3390/app10228224
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A Scoping Review on Virtual Reality-Based Industrial Training

Abstract: The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore,… Show more

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Cited by 46 publications
(19 citation statements)
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“…The latter seems to be more prepared to incorporate all kinds of technologies, interaction, gamification and different strategies. In this sense, it seems clear that our researcher needs to re-force the training in all levels, during the studies and the continuous training in professional life [ 148 ].…”
Section: Discussionmentioning
confidence: 99%
“…The latter seems to be more prepared to incorporate all kinds of technologies, interaction, gamification and different strategies. In this sense, it seems clear that our researcher needs to re-force the training in all levels, during the studies and the continuous training in professional life [ 148 ].…”
Section: Discussionmentioning
confidence: 99%
“…In their review of papers published in the proceedings of the 2021 CHI Conference on Human Factors in Computing Systems they find that 73% were based on Western participant samples. Looking at a recent review on industrial VR training by Naranjo et al (2020), we found that 54% of the included papers consisted of purely technological contributions, without testing a human sample. Of the 20 papers that did include human testing, most of them focused on usability testing and well‐explored samples such as students from Western societies.…”
Section: Literature Reviewmentioning
confidence: 98%
“…Within recent years, an increasing number of large companies have begun to explore the vast number of opportunities offered by VR for corporate training, for example, Wallmart, Verizon (Bailenson, 2020), and VR simulations are increasingly used in different areas of safety training, including construction safety training (e.g., Li et al, 2018), medical training (e.g., Andreatta et al, 2010), fire and rescue training (e.g., Cohen‐Hatton & Honey, 2015; Saghafian et al, 2020) and maritime safety training (e.g., Markopoulos et al, 2019; Markopoulos et al, 2020; Markopoulos & Luimula, 2020). Thus, recent systematic reviews of VR for professional training conclude that VR is particularly useful for safety training because it provides the opportunity for trainees to practice procedures immediately and in a safe environment (Grassini & Laumann, 2020; Naranjo et al, 2020), and it provides meaningful, contextual, and situated learning experiences that increase learning engagement and motivation (Renganayagalu et al, 2021); two factors important for safety training according to Burke et al (2006). Furthermore, empirical studies and reviews on VR training suggest that the affordances of the medium can increase engagement (Buttussi & Chittaro, 2021; Di Natale et al, 2020; Makransky, Petersen, & Klingenberg, 2020), knowledge retention (Baceviciute, Lopez‐Cordoba, Wismer, et al, 2021; Buttussi & Chittaro, 2021; Chittaro & Buttussi, 2015), safety behaviour (Makransky, Borre‐Gude, & Mayer, 2019) and transfer (Buttussi & Chittaro, 2021; Checa & Bustillo, 2020; Stevens & Kincaid, 2015).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Proper education should, among other things, raise awareness of preventive measures, provide a strategy to identify which factors can trigger injuries or postural disorders, and transmit certain basic principles of action [ 65 ]. In this aspect, motion capture technology, virtual reality, postural simulation, and biofeedback-based training can have an important role [ 74 , 75 ].…”
Section: Discussionmentioning
confidence: 99%