2016
DOI: 10.17705/1jais.00439
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A Rift in the Ground: Theorizing the Evolution of Anchor Values in Crowdfunding Communities through the Oculus Rift Case Study

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Cited by 47 publications
(49 citation statements)
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“…As crowdfunding is establishing itself as a new funding channel for entrepreneurs several studies look at the impact of crowdfunding on innovation, beyond the mere fact that crowdfunding seems to be a remedy against underfunding of worthy projects. Gleasure and Feller [2016c], Mollick [2016] and Giudici et al [2018] report case studies that document the relevance of community feedback. Stanko and Henard [2017] argue that crowdfunding impacts innovation via 'open search': pledgers actively contribute to the innovation process by providing feedback/ideas.…”
Section: Crowdfunding and Innovationmentioning
confidence: 99%
See 1 more Smart Citation
“…As crowdfunding is establishing itself as a new funding channel for entrepreneurs several studies look at the impact of crowdfunding on innovation, beyond the mere fact that crowdfunding seems to be a remedy against underfunding of worthy projects. Gleasure and Feller [2016c], Mollick [2016] and Giudici et al [2018] report case studies that document the relevance of community feedback. Stanko and Henard [2017] argue that crowdfunding impacts innovation via 'open search': pledgers actively contribute to the innovation process by providing feedback/ideas.…”
Section: Crowdfunding and Innovationmentioning
confidence: 99%
“…2 To the best of our knowledge, no study investigated single transactions data from a major reward-based crowdfunding platform [see Agrawal et al, 2014, Belleflamme et al, 2015, Gleasure and Feller, 2016b, Short et al, 2017, for recent surveys on crowdfunding]. See Simons et al [2017], Regner and Crosetto [2017] for studies that analyze the structure of reward levels and Beaulieu and Sarker [2013], Gleasure and Feller [2016c] for studies that look at funding patterns over time using qualitative methods.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual Reality (VR) technologies are emerging more and more since Oculus Rift was available on the market [10]. VR systems are computer-generated, interactive, and three-dimensional environments in which people become immersed [46].…”
Section: Individual Learning Flow Cognitive Absorption and Virtualmentioning
confidence: 99%
“…Virtual reality (VR) technologies have gained much popularity since the market entrance of the Oculus Rift (development kit) in 2016 [14]. Recently, a couple of VR technologies such as Oculus Rift, HTC Vive, or PlayStation VR are available on the market [3].…”
Section: Introductionmentioning
confidence: 99%