2019
DOI: 10.3390/s19163478
|View full text |Cite
|
Sign up to set email alerts
|

A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs

Abstract: Current physiotherapy services may not be effective or suitable for certain patients due to lack of motivation, poor adherence to exercises, insufficient supervision and feedback or, in the worst case, refusal to continue with the rehabilitation plan. This paper introduces a novel approach for rehabilitation of upper limbs through KineActiv, a platform based on Microsoft Kinect v2 and developed in Unity Engine. KineActiv proposes exergames to encourage patients to perform rehabilitation exercises prescribed by… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

1
23
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 18 publications
(24 citation statements)
references
References 35 publications
1
23
0
Order By: Relevance
“…Liu et al [39] delivered feedback only during the gameplay, while the 'Fietsgame' system by Ling et al [40] also provided delayed KR in a platform which can be accessed by patient and therapist. This structure of game feedback supported by a platform containing delayed feedback is commonly seen in serious games, for example, the KineActiv system by Muñoz et al [68] stores information on repetition accuracy and duration in a cloud database.…”
Section: Systems Identifiedmentioning
confidence: 99%
“…Liu et al [39] delivered feedback only during the gameplay, while the 'Fietsgame' system by Ling et al [40] also provided delayed KR in a platform which can be accessed by patient and therapist. This structure of game feedback supported by a platform containing delayed feedback is commonly seen in serious games, for example, the KineActiv system by Muñoz et al [68] stores information on repetition accuracy and duration in a cloud database.…”
Section: Systems Identifiedmentioning
confidence: 99%
“…The Kinect SDK v2.0 features skeletal tracking with 3D locations of 25 joints for each skeleton [12]. Kinect v2 has been employed in gait analysis [13][14][15], balance and postural assessment [16,17], foot position tracking [18], gait rehabilitation training [19,20], upper limb functional assessment or rehabilitation training [4,[21][22][23][24][25].Several studies have assessed the agreement between Kinect sensor and 3DMC. Kinect sensor demonstrated good reliability in assessing temporal-spatial parameters such as timing, velocity, or movement distance of functional tasks for both healthy subjects and people with physical disorders [4,13,21,22,26,27].…”
mentioning
confidence: 99%
“…Kinect sensor demonstrated good reliability in assessing temporal-spatial parameters such as timing, velocity, or movement distance of functional tasks for both healthy subjects and people with physical disorders [4,13,21,22,26,27]. Kinect also has considerable good reliability in kinematics assessment such as upper limb joint angle trajectories [22,28] and the respective range of motions [28], trunk flexion angles during the standing and dynamic balance test [16], trunk, hip, and knee kinematics during squatting and jumping tasks [29] or foot postural index assessment [30].Kinect sensor has been employed in various rehabilitation scenarios for people with motor disabilities [23,25]. A Kinect-based rehabilitation system improved exercise performance for adults with motor impairment during the intervention phase [23].…”
mentioning
confidence: 99%
See 2 more Smart Citations