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2021
DOI: 10.1007/s11390-021-1414-9
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A Revisit of Shape Editing Techniques: From the Geometric to the Neural Viewpoint

Abstract: 3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have developed a series of editing methods to make the editing process faster, more robust, and more reliable. Traditionally, the deformed shape is determined by the optimal transformation and weights for an energy formulation. With increasing availability of 3D shapes on the Inte… Show more

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Cited by 18 publications
(11 citation statements)
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References 301 publications
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“…Editing a 3D model means deforming the shape of the model under some controls given by the user. There has been much work about the editing of explicit geometry representation [9,17], which we refer readers to a recent survey [80]. Traditional mesh deformation methods are based on Laplacian coordinates [35,57,58], Poisson equation [79], and dual Laplacian coordinates [2].…”
Section: Related Workmentioning
confidence: 99%
“…Editing a 3D model means deforming the shape of the model under some controls given by the user. There has been much work about the editing of explicit geometry representation [9,17], which we refer readers to a recent survey [80]. Traditional mesh deformation methods are based on Laplacian coordinates [35,57,58], Poisson equation [79], and dual Laplacian coordinates [2].…”
Section: Related Workmentioning
confidence: 99%
“…Recent works have developed deep learning frameworks for 3D voxel grids [Choy et al 2016;Maturana and Scherer 2015], multi-view 2D rendering of 3D data [Kalogerakis et al 2017;Su et al 2018, 3D point clouds [Achlioptas et al 2018;Fan et al 2017;Qi et al 2017a,b], 3D polygonal meshes Groueix et al 2018;, and 3D implicit functions [Chen and Zhang 2019;Mescheder et al 2019;. For more detailed discussion and comparison, we refer the readers to these surveys [Ahmed et al 2018;Ioannidou et al 2017;Jin et al 2020;Xiao et al 2020;Yuan et al 2021].…”
Section: D Shape Representationsmentioning
confidence: 99%
“…Editing a 3D model means deforming the shape of the model under some controls given by the user. There has been much work about the editing of explicit geometry representation [9,17], which we refer readers to a recent survey [80]. Traditional mesh deformation methods are based on Laplacian coordinates [35,57,58], Poisson equation [79], and dual Laplacian coordinates [2].…”
Section: Related Workmentioning
confidence: 99%
“…The mesh representation, as a kind of explicit representation, is commonly used in shape modeling and rendering. There is a lot of research work on mesh deformation or editing [80]. However, it is difficult to obtain an accurate explicit representation of a real-world scene.…”
Section: Introductionmentioning
confidence: 99%