“…Visual fatigue, however, is primarily captured through selfreported symptoms of tiredness, visual disturbances or discomfort (2,5,6), it is uncertain what visual fatigue after VR really is. Objective measures of visual fatigue in the vision literature are somewhat elusive, particularly because there is no agreed upon definition of visual fatigue across disciplines (4,7). Outside of the VR literature, studies that have attempted to link eye-movements and selfreport measures of visual fatigue, have either been unable to do so or not found any consistent relationship (8,9).…”