2018
DOI: 10.1109/access.2018.2815663
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A Review on Ocular Biomechanic Models for Assessing Visual Fatigue in Virtual Reality

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Cited by 66 publications
(44 citation statements)
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“…The corresponding results of Tukey HSD post-hoc analysis were presented in Table 4, where underlined items were concluded with the same group. When luminance level increased, pupil diameter decreased significantly to reduce the amount of light entering eyes [15]. At the same time, eye muscles controlling pupil contractions were burdened and fatigued, which resulted in reduced blink frequency [8].…”
Section: Eye Movement Resultsmentioning
confidence: 99%
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“…The corresponding results of Tukey HSD post-hoc analysis were presented in Table 4, where underlined items were concluded with the same group. When luminance level increased, pupil diameter decreased significantly to reduce the amount of light entering eyes [15]. At the same time, eye muscles controlling pupil contractions were burdened and fatigued, which resulted in reduced blink frequency [8].…”
Section: Eye Movement Resultsmentioning
confidence: 99%
“…The saturation had significant effects only on saccadic peak velocity, average velocity and average acceleration. Distinct from luminance and contrast, color was associated with object recognition in high-level vision [7,15,19,20]. It had been found that neurons in the frontal eye field (FEF) were considered to select special color signal from extrastriate visual cortex, and generate or suppress saccades with electrical stimulation [25].…”
Section: Eye Movement Resultsmentioning
confidence: 99%
“…Other explanations of cognitive aftereffects pertain to attentional resources being diverted to address the visual-vestibular conflicts of VR experiences (15). Visual fatigue has also been hypothesised as a potential driver of decreased cognitive performance (7). Considering these different viewpoints on cognitive aftereffects, it seems that identifying whether decreased cognitive performance on a reaction time task is attributed to motor or cognitive changes will be a valuable insight for future research.…”
Section: P R E P R I N Tmentioning
confidence: 99%
“…Visual fatigue, however, is primarily captured through selfreported symptoms of tiredness, visual disturbances or discomfort (2,5,6), it is uncertain what visual fatigue after VR really is. Objective measures of visual fatigue in the vision literature are somewhat elusive, particularly because there is no agreed upon definition of visual fatigue across disciplines (4,7). Outside of the VR literature, studies that have attempted to link eye-movements and selfreport measures of visual fatigue, have either been unable to do so or not found any consistent relationship (8,9).…”
Section: Introductionmentioning
confidence: 99%
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