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Cited by 5 publications
(3 citation statements)
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“…On the VR side, this is done simply by introducing more virtual vehicles and allowing multiple users to be captured at the same time. To further enhance the performance, we may look into multi-agent virtual reality pipelines [15] to effectively develop the VR system, and employ intelligent AI models to coordinate multiple virtual vehicles [24]. Similarly, on the trajectory prediction side, our method can incorporate a dynamic graph structure to consider the nearest road users.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…On the VR side, this is done simply by introducing more virtual vehicles and allowing multiple users to be captured at the same time. To further enhance the performance, we may look into multi-agent virtual reality pipelines [15] to effectively develop the VR system, and employ intelligent AI models to coordinate multiple virtual vehicles [24]. Similarly, on the trajectory prediction side, our method can incorporate a dynamic graph structure to consider the nearest road users.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…Although VR technologies allow for very versatile and diverse designs, the literature gathers a family of technical or usability characteristics common to all of them [13,14]: (a) 3D design, referring to the sensation of three-dimensionality experienced by the user; (b) immersiveness, or the degree to which the user is immersed in the simulated environment; (c) realism of the experience; (d) interactivity with the simulated environment and other users; (e) user experience; and (f) employability. Regarding the concept of immersiveness, the literature presents divergent concepts.…”
Section: Literature Reviewmentioning
confidence: 99%
“…VR consists of a set of computational technologies that allow the user to immerse in a threedimensional virtual environment in a realistic way and interact with it (Ospina-Bohórquez et al, 2022). Consequently, there are some characteristics that specifically define VR technologies and differentiate them from other computerized technologies (Slater, 2009;Sundar et al, 2010): (i) immersive character -i.e., the ability to generate the stimuli of the simulated environment-; (ii) 3D design -i.e., the sensation of three-dimensionality of that environment-; (iii) ability to generate sensory experiences; (iv) realism; and (v) interactivity -i.e., allowing the user to interact with the simulated environment-.…”
Section: Vr Technologies In Higher Educationmentioning
confidence: 99%