2023
DOI: 10.3390/mti7040036
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A Review of Virtual Reality for Individuals with Hearing Impairments

Abstract: Virtual Reality (VR) technologies have the potential to be applied in a clinical context to improve training and rehabilitation for individuals with hearing impairment. The introduction of such technologies in clinical audiology is in its infancy and requires devices that can be taken out of laboratory settings as well as a solid collaboration between researchers and clinicians. In this paper, we discuss the state of the art of VR in audiology with applications to measurement and monitoring of hearing loss, re… Show more

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Cited by 6 publications
(3 citation statements)
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“…VR-based games offer users a captivating experience by incorporating features such as interactive screens, touch controllers, motion sensors, voice notifications, physical vibrations, omnidirectional vision, and engaging gameplay elements like collecting points and defending against enemies. These aspects contribute to the attraction, sense of competition, and excitement that users derive from these games [ 69 – 71 ]. It is for this reason that these games have a more significant impact than training based on virtual reality.…”
Section: Discussionmentioning
confidence: 99%
“…VR-based games offer users a captivating experience by incorporating features such as interactive screens, touch controllers, motion sensors, voice notifications, physical vibrations, omnidirectional vision, and engaging gameplay elements like collecting points and defending against enemies. These aspects contribute to the attraction, sense of competition, and excitement that users derive from these games [ 69 – 71 ]. It is for this reason that these games have a more significant impact than training based on virtual reality.…”
Section: Discussionmentioning
confidence: 99%
“…Due to participants in the SP group using diversified smartphones, differences in resolution, sound quality, and personal user experiences among smartphones might have introduced a bias. Also, auditory inclusiveness in a VR experience is the practice of ensuring that individuals with a wide range of auditory abilities can fully participate in and enjoy the virtual environment (Serafin et al 2023). Auditory inclusiveness was not standardized by using the same headphones in this study.…”
Section: Limitationsmentioning
confidence: 99%
“…As a final remark for future research, we recommend exploring more engaging technologies tailored to the younger population. While researchers and industries have developed immersive technologies over the past decade, it is noteworthy that previous studies emphasize the importance of clinical environments [78]. However, there is a limited inclusion of haptic feedback in immersive technology specifically designed for hearing-impaired individuals, with only a few examples found in the literature [79].…”
Section: Conclusion and Future Researchmentioning
confidence: 99%