2019
DOI: 10.1007/978-1-4939-9482-3_11
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A Review of Virtual Classroom Environments for Neuropsychological Assessment

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Cited by 23 publications
(20 citation statements)
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“…Immersive VR has been applied in neuropsychological research targeting, for example, attention, executive functions, and memory (see review by Kim et al, 2021), and it is gradually becoming more popular as research and clinical tool in the field of neuropsychology (Krohn et al, 2020). In children, HMD-VR has been successfully used to implement conventional experimental tasks, such as a variant of the widely used Continuous Performance Test where the task is performed in a virtual classroom environment (see, e.g., Parsons & Rizzo, 2019). One major benefit of VR is that it also allows the creation of complex, realistic everyday scenarios while simultaneously providing precise control over test parameters and measurements (Parsons et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Immersive VR has been applied in neuropsychological research targeting, for example, attention, executive functions, and memory (see review by Kim et al, 2021), and it is gradually becoming more popular as research and clinical tool in the field of neuropsychology (Krohn et al, 2020). In children, HMD-VR has been successfully used to implement conventional experimental tasks, such as a variant of the widely used Continuous Performance Test where the task is performed in a virtual classroom environment (see, e.g., Parsons & Rizzo, 2019). One major benefit of VR is that it also allows the creation of complex, realistic everyday scenarios while simultaneously providing precise control over test parameters and measurements (Parsons et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Regarding the latter, the MOXO-dCPT uses dynamic distractions, both visual and auditory, which simulate real-world settings (e.g., a barking dog, the opening of a bottle, and a crying baby). The use of these distractions joins the growing use of advanced technologies, such as virtual reality (Parsons & Rizzo, 2019), that aim to better simulate real life during the test. This, as opposed to other CPTs which do not use distractors (e.g., the T.O.V.A; Greenberg et al, 2018), was suggested to enhance the MOXO-dCPT ecological validity and, consequently, its utility (Berger & Cassuto, 2014; Cassuto et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…Another cognitive task for which several different HMD versions exist is the Continuous Performance Test. However, several of them do not merely aim to be faithful replications of the FSD versions, but also take advantage of HMDs' extended possibilities, for example, by including extraneous distractors (see the meta-analysis by Parsons et al, 2019). To study the convergent validity of an HMD-based Continuous Performance Test coined as AULA, Nesplora, Díaz-Orueta and colleagues (2014) compared it to a FSD version (Conners' Continuous Performance Test) in a group of children aged 6-16 years.…”
Section: Introductionmentioning
confidence: 99%