2017
DOI: 10.26503/todigra.v3i2.71
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A Review of Social Features in Social Network Games

Abstract: Although social network games on Facebook have become popular, their actual sociability has been questioned. In this paper, we review the social features of 16 social games and, as a result, present a list of 30 social features in three categories: presence, communication, and interaction. A common set of features, which was found in all of the examined games, is mainly focused on the presence and communication aspects, while neglecting player interaction. In addition, social features are primarily used for ac… Show more

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Cited by 9 publications
(8 citation statements)
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“…For the present purposes, relevant technological features are defined as MMG social features. Previous human-computer interaction studies Adinolf, 2017, 2019) and game studies (Paavilainen et al, 2017) have categorized social features in terms of three dimensions: presence feature set, communication feature set and interaction feature set. The presence feature set provides information about the player's status, performance, or avatars in order to establish social presence and relatedness (Consalvo, 2011;T€ urkay and Adinolf, 2017).…”
Section: Social Play Habit and The We-intention To Continue Playingmentioning
confidence: 99%
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“…For the present purposes, relevant technological features are defined as MMG social features. Previous human-computer interaction studies Adinolf, 2017, 2019) and game studies (Paavilainen et al, 2017) have categorized social features in terms of three dimensions: presence feature set, communication feature set and interaction feature set. The presence feature set provides information about the player's status, performance, or avatars in order to establish social presence and relatedness (Consalvo, 2011;T€ urkay and Adinolf, 2017).…”
Section: Social Play Habit and The We-intention To Continue Playingmentioning
confidence: 99%
“…The communication feature set enables players to develop social bonds through in-game communication channels (e.g. chatting) (T€ urkay and Adinolf, 2019; Paavilainen et al, 2017;Przybylski et al, 2010). Finally, the interaction feature set facilitates player-to-player interactions (e.g.…”
Section: Social Play Habit and The We-intention To Continue Playingmentioning
confidence: 99%
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