Abstract:Games are an ideal domain for exploring the capabilities of artificial intelligence (AI) within a constrained environment and a fixed set of rules, where problemsolving techniques can be developed and evaluated before being applied to more complex real-world problems (Schaeffer 2001). AI has notably been applied to board games, such as chess, Scrabble, and backgammon, creating competition that has sped the development of many heuristicbased search techniques (Schaeffer 2001). Over the past decade, there has be… Show more
“…Behavioral models based on "HMM" are presented where they are relatively found to be simple in behavior in terms of both observations and transitions [18], though some games are found to be the best test-beds for "AI" experiments such as Starcraft that outperforms others in this regard [2].…”
Section: A Algorithms Techniques and Methods Inadequate In Rtsmentioning
confidence: 99%
“…RTS games take a lot of previous strategy game troops and mechanics, focusing on units, building and resource management, usually during times of warfare. For most games of the genre, one generally has to generate resources [2] and to use them for creating buildings and buildings that spawn additional units. The units usually consist of different builder or farmers and combat-oriented different types of soldiers [5].…”
Section: Real-time Strategy (Rts) Gamesmentioning
confidence: 99%
“…Its very first version was released in 1998 by Blizzard entertainment [2]. Starcraft is a science fiction based universe game introduces different combat teams like "Protoss", "Terran", and "Zerg" [5].…”
Section: Starcraftmentioning
confidence: 99%
“…The balance stays complete via infrequent patches provided by "Blizzard". Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas [2]. Minerals are needed for all units, structures and are obtained by using a worker unit to harvest the resource directly from mineral nodes scattered around the battlefield.…”
Section: Zergmentioning
confidence: 99%
“…Although "AI" is being applied successfully in a variety of games such as chess, backgammon or Checkers but real-time strategy decisions are expected to be made in games that do not seem too common and easy because predefined setups are usually used to simulate them that results in large search space and short real AI for learning [2]. So still some traditional planning approaches continue working in the real-time sense of games.…”
“…Behavioral models based on "HMM" are presented where they are relatively found to be simple in behavior in terms of both observations and transitions [18], though some games are found to be the best test-beds for "AI" experiments such as Starcraft that outperforms others in this regard [2].…”
Section: A Algorithms Techniques and Methods Inadequate In Rtsmentioning
confidence: 99%
“…RTS games take a lot of previous strategy game troops and mechanics, focusing on units, building and resource management, usually during times of warfare. For most games of the genre, one generally has to generate resources [2] and to use them for creating buildings and buildings that spawn additional units. The units usually consist of different builder or farmers and combat-oriented different types of soldiers [5].…”
Section: Real-time Strategy (Rts) Gamesmentioning
confidence: 99%
“…Its very first version was released in 1998 by Blizzard entertainment [2]. Starcraft is a science fiction based universe game introduces different combat teams like "Protoss", "Terran", and "Zerg" [5].…”
Section: Starcraftmentioning
confidence: 99%
“…The balance stays complete via infrequent patches provided by "Blizzard". Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas [2]. Minerals are needed for all units, structures and are obtained by using a worker unit to harvest the resource directly from mineral nodes scattered around the battlefield.…”
Section: Zergmentioning
confidence: 99%
“…Although "AI" is being applied successfully in a variety of games such as chess, backgammon or Checkers but real-time strategy decisions are expected to be made in games that do not seem too common and easy because predefined setups are usually used to simulate them that results in large search space and short real AI for learning [2]. So still some traditional planning approaches continue working in the real-time sense of games.…”
Based on an emerging need for automated AI generation, we present a machine learning approach to generate behavior trees controlling NPCs in a "Capture the Flag" game. After discussing the game's mechanics and rule set, we present the implemented logic and how trees are generated. Subsequently, teams of agents controlled by generated trees are matched up against each other, allowing underlying trees to be refined by learning from victorious opponents. Following three program executions, featuring 1600, 8000 and 16000 matches, highest scoring trees are presented and discussed in this paper.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.