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2014
DOI: 10.1609/aimag.v35i4.2478
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A Review of Real‐Time Strategy Game AI

Abstract: Games are an ideal domain for exploring the capabilities of artificial intelligence (AI) within a constrained environment and a fixed set of rules, where problemsolving techniques can be developed and evaluated before being applied to more complex real-world problems (Schaeffer 2001). AI has notably been applied to board games, such as chess, Scrabble, and backgammon, creating competition that has sped the development of many heuristicbased search techniques (Schaeffer 2001). Over the past decade, there has be… Show more

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Cited by 69 publications
(44 citation statements)
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“…Behavioral models based on "HMM" are presented where they are relatively found to be simple in behavior in terms of both observations and transitions [18], though some games are found to be the best test-beds for "AI" experiments such as Starcraft that outperforms others in this regard [2].…”
Section: A Algorithms Techniques and Methods Inadequate In Rtsmentioning
confidence: 99%
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“…Behavioral models based on "HMM" are presented where they are relatively found to be simple in behavior in terms of both observations and transitions [18], though some games are found to be the best test-beds for "AI" experiments such as Starcraft that outperforms others in this regard [2].…”
Section: A Algorithms Techniques and Methods Inadequate In Rtsmentioning
confidence: 99%
“…RTS games take a lot of previous strategy game troops and mechanics, focusing on units, building and resource management, usually during times of warfare. For most games of the genre, one generally has to generate resources [2] and to use them for creating buildings and buildings that spawn additional units. The units usually consist of different builder or farmers and combat-oriented different types of soldiers [5].…”
Section: Real-time Strategy (Rts) Gamesmentioning
confidence: 99%
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