2021
DOI: 10.3390/app11062646
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A Review of Human–Computer Interaction and Virtual Reality Research Fields in Cognitive InfoCommunications

Abstract: Cognitive infocommunications (CogInfoCom) is a young and evolving discipline that is at the crossroads of information and communication technology (ICT) and cognitive sciences with many promising results. The goal of the field is to provide insights into how human cognitive capabilities can be merged and extended with the cognitive capabilities of the digital devices surrounding us, with the goal of enabling more seamless interactions between humans and artificially cognitive agents. Results in the field have … Show more

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Cited by 72 publications
(38 citation statements)
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“…To facilitate interactions between humans and artificial cognition, a collection of insights is presented on how to integrate and expand human cognitive capabilities with those of surrounding digital technologies. The possibilities for developing HCI are numerous and can be used to a variety of domains, including control systems, image analysis, touch interfaces, motion control, and auditory control, from which certain conclusions were formed [11].…”
Section: Related Workmentioning
confidence: 99%
“…To facilitate interactions between humans and artificial cognition, a collection of insights is presented on how to integrate and expand human cognitive capabilities with those of surrounding digital technologies. The possibilities for developing HCI are numerous and can be used to a variety of domains, including control systems, image analysis, touch interfaces, motion control, and auditory control, from which certain conclusions were formed [11].…”
Section: Related Workmentioning
confidence: 99%
“…Human-computer interaction within XR is a recognized area in emerging trends of cross-domain cognitive infocommunications, where the cognitive capabilities of the modern information and communication technologies and human users are considered and evaluated [25]. Probably the most related development is the MaxWhere (https: //www.maxwhere.com/, accessed on 22 April 2021) platform, which evolved from the VirCA [26] collaborative VR platform.…”
Section: Relation To Cognitive Infocommunications Areamentioning
confidence: 99%
“…Commonly, gait analysis is essential in a clinical investigations such as fall detection [ 1 ], rehabilitation [ 2 , 3 ], physical therapy [ 4 ], etc., for the well-being of a patient suffering from underlying diseases such as strokes, Parkinson’s, or progressive supranuclear palsy (PSP). Current studies focus on the recent development of human gait rehabilitation therapy based on the state of the brain by employing the brain–computer interface (BCI) system [ 5 , 6 , 7 ]. BCI systems are capable of decoding the cognitive state of a patient to provide feedback to an external device such as a wheelchair, robotic prostheses/orthoses, or muscle simulator by acquiring brain signals from electroencephalographic (EEG), as discussed in these papers [ 6 , 8 , 9 ].…”
Section: Introductionmentioning
confidence: 99%
“…Current studies focus on the recent development of human gait rehabilitation therapy based on the state of the brain by employing the brain–computer interface (BCI) system [ 5 , 6 , 7 ]. BCI systems are capable of decoding the cognitive state of a patient to provide feedback to an external device such as a wheelchair, robotic prostheses/orthoses, or muscle simulator by acquiring brain signals from electroencephalographic (EEG), as discussed in these papers [ 6 , 8 , 9 ]. In [ 10 ], the authors utilized EEG-based brain signals for distinguishing between a healthy person and a patient by measuring the level of attention of a person toward his gait.…”
Section: Introductionmentioning
confidence: 99%