2012
DOI: 10.1016/j.biosystems.2011.09.006
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A review of evolutionary graph theory with applications to game theory

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Cited by 132 publications
(131 citation statements)
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“…We have developed a birth-death dynamics for this framework so that for the first time we can carry out a dynamic analysis. We note that for evolutionary graphs, there is a wide variety of dynamic models considered including a number of common dynamics used, for example the invasion process (Lieberman et al, 2005), BD-D process (Masuda, 2009), voter model , DB-B process (Ohtsuki et al, 2006), and link dynamics (Lieberman et al, 2005), see also Shakarian et al (2012); Allen and Nowak Line, average fixation probability Line, average temperature Triangle, average fixation probability Triangle, average temperature Fig. 12: Dependence of the fixation probability on the graph.…”
Section: Discussionmentioning
confidence: 99%
“…We have developed a birth-death dynamics for this framework so that for the first time we can carry out a dynamic analysis. We note that for evolutionary graphs, there is a wide variety of dynamic models considered including a number of common dynamics used, for example the invasion process (Lieberman et al, 2005), BD-D process (Masuda, 2009), voter model , DB-B process (Ohtsuki et al, 2006), and link dynamics (Lieberman et al, 2005), see also Shakarian et al (2012); Allen and Nowak Line, average fixation probability Line, average temperature Triangle, average fixation probability Triangle, average temperature Fig. 12: Dependence of the fixation probability on the graph.…”
Section: Discussionmentioning
confidence: 99%
“…However, in many scenarios, players' spatial locations may lead to an incomplete graph structure. Graphical evolutionary game theory is introduced to study the strategies evolution in such a structured population [32]. In graphical EGT, in addition to the entities of players, strategy and payoff matrix, each game model is associated with a graph structure, where the vertexes represent players and the edges determine which player to interact with.…”
Section: A Basic Concepts Of Graphical Evolutionary Game Theorymentioning
confidence: 99%
“…In [11], a generalisation of the Moran process was introduced by arranging the population on a directed graph, see also [13], [18] and [19]. In this model, each vertex represents an individual in the population, and the offspring of each individual only replace direct successors, i.e.…”
Section: Introductionmentioning
confidence: 99%