2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) 2020
DOI: 10.1109/aivr50618.2020.00034
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A Review of Electrostimulation-based Cybersickness Mitigations

Abstract: With the development of consumer virtual reality (VR), people have increasing opportunities to experience cybersickness (CS) -a kind of visuallyinduced motion sickness (MS). In view of the importance of CS mitigation (CSM), this paper reviews the methods of electrostimulation-based CSM (e-CSM), broadly categorised as either "VR-centric" or "Human-centric". "VR-centric" refers to approaches where knowledge regarding the visual motion being experienced in VR directly affects how the neurostimulation is delivered… Show more

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Cited by 6 publications
(4 citation statements)
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References 41 publications
(56 reference statements)
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“…However, it has been observed that the lack of tactility could be an uncanny feeling for some but also a trivial matter for others, whose modalities combine inside the VR environment to create an illusion of tactility (Hacmun et al, 2021). Currently, electrostimulation-based techniques are employed to tackle both the issue of tactility absence and cybersickness in VR (Li et al, 2020;Vizcay et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…However, it has been observed that the lack of tactility could be an uncanny feeling for some but also a trivial matter for others, whose modalities combine inside the VR environment to create an illusion of tactility (Hacmun et al, 2021). Currently, electrostimulation-based techniques are employed to tackle both the issue of tactility absence and cybersickness in VR (Li et al, 2020;Vizcay et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…Some of the challenges that neurodivergent participants described during both survey and interviews were similar to the ones previously reported by neurotypical XR users. For instance, motion sickness linked to hardware characteristics, visual content in the virtual world, or interaction modalities (Li et al. , 2020).…”
Section: Discussionmentioning
confidence: 99%
“…Some of the challenges that neurodivergent participants described during both survey and interviews were similar to the ones previously reported by neurotypical XR users. For instance, motion sickness linked to hardware characteristics, visual content in the virtual world, or interaction modalities (Li et al, 2020). However, as highlighted in the study by Das et al (2021), compound effects on neurodivergent users are likely to be different from the ones experienced by neurotypical users due to increased sensitivity to inducing factors.…”
Section: Discussionmentioning
confidence: 99%
“…As medical VR technologies have become more commonplace, cybersickness has transitioned from a nuisance to a potential safety and efficacy concern. Cybersickness concerns have prompted researchers [11][12][13][14], professional groups [15], standards organizations [16], and the US Food and Drug Administration [17] to address prevention, assessment, and mitigation strategies.…”
Section: Introductionmentioning
confidence: 99%