Proceedings of the 17th Annual ACM Symposium on User Interface Software and Technology 2004
DOI: 10.1145/1029632.1029655
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A remote control interface for large displays

Abstract: We describe a new widget and interaction technique, known as a "Frisbee," for interacting with areas of a large display that are difficult or impossible to access directly. A frisbee is simply a portal to another part of the display. It consists of a local "telescope" and a remote "target". The remote data surrounded by the target is drawn in the telescope and interactions performed within it are applied on the remote data. In this paper we define the behavior of frisbees, show unique affordances of the widget… Show more

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Cited by 68 publications
(48 citation statements)
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References 33 publications
(17 reference statements)
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“…However, since most current interfaces are designed to suit a standard monitor, users encounter various usability problems when working on a large display, including: keeping track of the cursor [5], distal access to windows and icons [7,16], and window management [6,21]. Some interaction techniques have been proposed to address these usability issues.…”
Section: Related Workmentioning
confidence: 99%
“…However, since most current interfaces are designed to suit a standard monitor, users encounter various usability problems when working on a large display, including: keeping track of the cursor [5], distal access to windows and icons [7,16], and window management [6,21]. Some interaction techniques have been proposed to address these usability issues.…”
Section: Related Workmentioning
confidence: 99%
“…Recent research has helped users interact with large displays by supporting object selection and manipulation (e.g., [5,14,19,35]). Mid-air interaction [16], based on tracking of users' hands, may work well for interaction in the context where users move in front of a large display.…”
Section: Introductionmentioning
confidence: 99%
“…Parallely, we have seen the development of interaction devices by which users can convey their intentions much more precisely without the ambiguity of gestures. These include devices like simple lasers [24], VisionWand [5], a special touch pad [23], LEDs on tangible devices [20], a remote control [18], objects with simple geometry like blocks or cylinders [33], or even a handheld camera [17]. However, all these works focus on interfaces and hence use a simple single display and single sensor paradigm.…”
Section: Related Workmentioning
confidence: 99%
“…There have been a few works that use multiple projectors, but they use a single camera or a pair of stereo cameras. Hence, the interaction tracking in these systems is centralized and handled by a single server [18,35,36,20]. Further, the same centralized server decides a suitable reaction to the gesture and informs the different projectors on how to react.…”
Section: Related Workmentioning
confidence: 99%