2022
DOI: 10.22581/muet1982.2203.13
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A regression-based rating prediction model for mobile-based puzzle games

Abstract: Cell phones, nowadays, are used for not only making phone calls and sending messages but also for entertainment. Mobile-based games of various kinds are instrumental in acting as a source of entertainment. Player enjoyment is one of the major motivations in playing any kind of mobile game. The first model proposed for player enjoyment was Flow, which used eight different elements of enjoyment. GameFlow, a later model, was derived through mapping with the Flow model. Each element of GameFlow consists of a set o… Show more

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