Proceedings of the 13th Annual ACM International Conference on Multimedia 2005
DOI: 10.1145/1101149.1101173
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A real-time interactive multi-view video system

Abstract: With the rapid development of electronic and computing technology, multi-view video is attracting extensive interest recently due to its greatly enhanced viewing experience. In this paper, we present the system architecture for real-time capturing, processing, and interactive delivery of multi-view video. Unlike previous systems that mainly focus on multiview video capturing, our system is designed to provide multi-view video service with high degree of interactivity in real time, which is still challenging in… Show more

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Cited by 114 publications
(63 citation statements)
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“…The most similar work to our proposal is [28], which developed three separate frame structures to support three types of interactivity: view switching, frozen moment and view sweeping. While the authors recognized the importance of a "proper tradeoff among flexibility (interactivity), latency and bandwidth cost", no explicit optimization was performed to explore the best possible tradeoffs among these quantities in one structure given an interaction model.…”
Section: Interactive Multiview Video Streamingmentioning
confidence: 99%
“…The most similar work to our proposal is [28], which developed three separate frame structures to support three types of interactivity: view switching, frozen moment and view sweeping. While the authors recognized the importance of a "proper tradeoff among flexibility (interactivity), latency and bandwidth cost", no explicit optimization was performed to explore the best possible tradeoffs among these quantities in one structure given an interaction model.…”
Section: Interactive Multiview Video Streamingmentioning
confidence: 99%
“…The most similar work to our IMVS work is [8], which developed three separate frame structures to support three types of interactivity: view switching, frozen moment and view sweeping. While the authors recognized the importance of a "proper tradeoff among flexibility (interactivity), latency and bandwidth cost", no explicit optimization was performed to find the best tradeoffs of these quantities in one structure.…”
Section: B Interactive Multiview Video Streamingmentioning
confidence: 99%
“…At the first frame or head of a coding unit, a user can interactively select different views of the same time instant (first frames of other coding units) before deciding on one view to resume video playback. Because there is no time progression during this interactivity, we call this navigation of views of the same time instant static viewswitching (called frozen moment in [11]). See Fig.…”
Section: Imvs System and Coding Structurementioning
confidence: 99%