2024
DOI: 10.1101/2024.02.06.578107
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A real-time, high-performance brain-computer interface for finger decoding and quadcopter control

Matthew S. Willsey,
Nishal P. Shah,
Donald T. Avansino
et al.

Abstract: People with paralysis express unmet needs for peer support, leisure activities, and sporting activities. Many within the general population rely on social media and massively multiplayer video games to address these needs. We developed a high-performance finger brain-computer-interface system allowing continuous control of 3 independent finger groups with 2D thumb movements. The system was tested in a human research participant over sequential trials requiring fingers to reach and hold on targets, with an aver… Show more

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Cited by 2 publications
(7 citation statements)
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“…noise). Mathematically, for the target velocity unit vector t̂ i , predicted velocity p i at the time step i , dSNR is given by (see (Willsey et al 2024) for further details): …”
Section: Methodsmentioning
confidence: 99%
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“…noise). Mathematically, for the target velocity unit vector t̂ i , predicted velocity p i at the time step i , dSNR is given by (see (Willsey et al 2024) for further details): …”
Section: Methodsmentioning
confidence: 99%
“…Specifically, if successive characters in a sentence are on different finger groups, they can be simultaneously pointed to by corresponding fingers and then selected with a single click. This approach has recently shown high throughput in a center-out target acquisition task using virtual fingers (Willsey et al 2024). For the right-hand keyboard with three finger groups, 63% of trials had two successive characters on different finger groups for typing English sentences.…”
Section: Fig 3 Point-and-click Character Selection On Right-hand and ...mentioning
confidence: 99%
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