2013
DOI: 10.1093/jncimonographs/lgt021
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A Randomized Trial of an Avatar-Hosted Multiple Behavior Change Intervention for Young Adult Smokers

Abstract: This online avatar-hosted personal health makeover "show" increased smoking abstinence and induced positive changes in multiple related health behaviors. Addition of the online video-based peer coaching further improved behavioral outcomes.

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Cited by 58 publications
(87 citation statements)
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“… 22 , 74 Several trials recruited through listservs, health plans, or survey panels. 40 , 41 , 47 , 54 , 61 , 65 , 73 , 75 77 Other proactive recruitment sources included health facilities or clinics, 44 48 , 51 , 58 , 60 , 74 quitlines, 47 , 75 and worksites. 57 Several studies used a combination of recruitment strategies.…”
Section: Resultsmentioning
confidence: 99%
“… 22 , 74 Several trials recruited through listservs, health plans, or survey panels. 40 , 41 , 47 , 54 , 61 , 65 , 73 , 75 77 Other proactive recruitment sources included health facilities or clinics, 44 48 , 51 , 58 , 60 , 74 quitlines, 47 , 75 and worksites. 57 Several studies used a combination of recruitment strategies.…”
Section: Resultsmentioning
confidence: 99%
“…Several recent trials have included such measures (11-14), while others that have relied on self-report have noted the lack of biochemical verification as a limitation of their findings (15-23). The emphasis on biochemical verification during peer review may be because digital interventions are newer than traditional face-to-face or telephonic approaches, and the perception that such studies should include more conservative metrics of abstinence to demonstrate their effectiveness.…”
Section: Introductionmentioning
confidence: 99%
“…With the current level and variety of technology in use among all demographics of U.S. adults, using technology to promote health is increasingly appropriate and indicated. In this review, Internet intervention platforms and mobile phone apps were the most frequently used technologies, but interesting work is also being conducted with newer technologies including the following: virtual reality , which is being used, for example, to examine cue reactivity in tobacco use [15-18], improve mobility in stroke patients [19, 20], and promote PA [21]; gaming to increase engagement and the dose-response of interventions designed to increase PA and reduce weight [22-26]; alternate world reality gaming to increase PA and reduce weight [27, 28]; avatars to promote PA [29, 30]; Embodied Conversational Agents (virtual coaches) to promote PA and increase fruit and vegetable intake [31, 32]; and social media for increasing engagement and social support [33-37]. …”
Section: Discussionmentioning
confidence: 99%