2016
DOI: 10.1155/2016/3861425
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A Prototype SSVEP Based Real Time BCI Gaming System

Abstract: Although brain-computer interface technology is mainly designed with disabled people in mind, it can also be beneficial to healthy subjects, for example, in gaming or virtual reality systems. In this paper we discuss the typical architecture, paradigms, requirements, and limitations of electroencephalogram-based gaming systems. We have developed a prototype three-class brain-computer interface system, based on the steady state visually evoked potentials paradigm and the Emotiv EPOC headset. An online target sh… Show more

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Cited by 87 publications
(48 citation statements)
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References 79 publications
(81 reference statements)
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“…Brain computer interface (BCI) systems can detect a user's intention and provide them with brain state-dependent feedback through certain feedback mechanisms using brain signals to assist with patient rehabilitation [22,23]. Recently, steady-state visual-evoked potential (SSVEP) technology has been introduced in BCI systems [24][25][26]. SSVEPs are natural responses to visual stimuli at specific frequencies, with the strongest response at frequencies approximately 15 Hz or 20 Hz [27].…”
Section: Introductionmentioning
confidence: 99%
“…Brain computer interface (BCI) systems can detect a user's intention and provide them with brain state-dependent feedback through certain feedback mechanisms using brain signals to assist with patient rehabilitation [22,23]. Recently, steady-state visual-evoked potential (SSVEP) technology has been introduced in BCI systems [24][25][26]. SSVEPs are natural responses to visual stimuli at specific frequencies, with the strongest response at frequencies approximately 15 Hz or 20 Hz [27].…”
Section: Introductionmentioning
confidence: 99%
“…Martišius and Damaševičius in 2016 [55] proposed an SSVEP based BCI gaming system. The researchers developed a 3-class BCI system based on SSVEP and emotive EPOC Headset.…”
Section: Ssvep Based Virtual Gaming Applicationmentioning
confidence: 99%
“…3). Analyzing EEG brain waves can help us understand and detect brain disorders (dementia/seizure/stroke), conduct brain imaging, analyze thoughts, control robots, and play video games using the mind (see [13,19,6,10,11,17,14,21] among others). However, EEG data sets even for normal people are rather limited in the public domain, in sharp contrast to the abundant image and speech data driving the recent advances of artificial intelligence.…”
Section: Introductionmentioning
confidence: 99%
“…The top of the line wireless headsets are Epoc and Epoc+ manufactured by Emotiv [5]. They have as many as 14 saline hydrated sensors, see [14] for an application of Epoc in a 3 class task (left, right, center) of a gaming system.…”
Section: Introductionmentioning
confidence: 99%