2017
DOI: 10.7717/peerj.3838
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A prospective study of the motivational and health dynamics of Internet Gaming Disorder

Abstract: The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential psychiatric condition and called for research to investigate its etiology, stability, and impacts on health and behavior. The present study recruited 5,777 American adults and applied self-determination theory to examine how motivational factors influence, and are influenced by, IGD and health across a six month period. Following a preregistered analysis plan, results confirmed our hypotheses that IGD criteria are… Show more

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Cited by 60 publications
(47 citation statements)
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“…Second, data transparency is generally low ( Elson & Przybylski, 2017 ; Wicherts, Borsboom, Kats, & Molenaar, 2006 ). As far as we are aware, only three of the dozens of publications in the gaming disorder literature openly share their data and materials ( Przybylski, 2016 ; Przybylski et al., 2017 ; Weinstein, Przybylski, & Murayama, 2017 ). The fact that so few data sets are publicly available is problematic, because it raises the concern that errors in these data sets will go undetected ( King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013 ).…”
Section: Further Arguments In Favor Of Cautionmentioning
confidence: 99%
“…Second, data transparency is generally low ( Elson & Przybylski, 2017 ; Wicherts, Borsboom, Kats, & Molenaar, 2006 ). As far as we are aware, only three of the dozens of publications in the gaming disorder literature openly share their data and materials ( Przybylski, 2016 ; Przybylski et al., 2017 ; Weinstein, Przybylski, & Murayama, 2017 ). The fact that so few data sets are publicly available is problematic, because it raises the concern that errors in these data sets will go undetected ( King, Haagsma, Delfabbro, Gradisar, & Griffiths, 2013 ).…”
Section: Further Arguments In Favor Of Cautionmentioning
confidence: 99%
“…We remain optimistic for the future. Some preregistered and methodologically rigorous papers have recently been published in this field (e.g., Weinstein et al, 2017) and valuable qualitative work is starting to appear more widely, challenging the disorder model in some cases (Snodgrass et al, 2017(Snodgrass et al, , 2018. In the meantime, we would strongly encourage the WHO to err on the side of caution, halt further formalization of new gaming disorders, and stimulate better research into the role that screen time plays in our lives.…”
Section: How To Move Forward: Beyond the Echo Chambermentioning
confidence: 99%
“…At this point it should be noted that Ryan, Lynch, Vansteenkiste, and Deci (2013) differentiated “need frustration” from “low need-fulfilment”, based on the external disruptive factors occurring on a daily basis. Not surprisingly, studies have demonstrated that higher frustration ( Mills, Milyavskaya, Mettler, & Heath, 2018 ) and lower fulfilment ( Weinstein, Przybylski, & Murayama, 2017 ) of basic psychological needs in daily life are risk factors to the development of IGD. These findings have prompted recommendations for further research focusing on the complicated interplay between IGD and SDT associated factors ( Mills, Milyavskaya, Mettler, Heath, & Derevensky, 2018 ).…”
Section: Introductionmentioning
confidence: 99%