2024
DOI: 10.7717/peerj-cs.1864
|View full text |Cite
|
Sign up to set email alerts
|

A proposed reconstruction method of a 3D animation scene based on a fuzzy long and short-term memory algorithm

Ming Zhou

Abstract: With the development of computer technology leading to a broad range of virtual technology implementations, the construction of virtual tasks has become highly demanded and has increased rapidly, especially in animation scenes. Constructing three-dimensional (3D) animation characters utilizing properties of actual characters could provide users with immersive experiences. However, a 3D face reconstruction (3DFR) utilizing a single image is a very demanding operation in computer graphics and vision. In addition… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 32 publications
(30 reference statements)
0
0
0
Order By: Relevance
“…In the metaverse, 3D animated faces twinned from real-life characters can provide users with an immersive experience [1] and are more realistic than 2D faces or AI-generated faces. A typical application is Yaya Tu in Wandering Earth 2.…”
Section: Introductionmentioning
confidence: 99%
“…In the metaverse, 3D animated faces twinned from real-life characters can provide users with an immersive experience [1] and are more realistic than 2D faces or AI-generated faces. A typical application is Yaya Tu in Wandering Earth 2.…”
Section: Introductionmentioning
confidence: 99%