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1996
DOI: 10.1109/49.481709
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A programming model and system infrastructure for real-time synchronization in distributed multimedia systems

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Cited by 16 publications
(7 citation statements)
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“…Other specification languages include PREMO 8 and Object-Oriented Programming. 9 We find that the above models are not able to specify all the four categories of synchronization scenarios. Their key deficiencies are: various types of media objects and dynamic module structure are not supported; they cannot manage higher layers synchronization control operations; there is no reference clock in the system; and they do not provide explicit temporal constraints for complex synchronization scenario specifications.…”
Section: Introductionmentioning
confidence: 92%
“…Other specification languages include PREMO 8 and Object-Oriented Programming. 9 We find that the above models are not able to specify all the four categories of synchronization scenarios. Their key deficiencies are: various types of media objects and dynamic module structure are not supported; they cannot manage higher layers synchronization control operations; there is no reference clock in the system; and they do not provide explicit temporal constraints for complex synchronization scenario specifications.…”
Section: Introductionmentioning
confidence: 92%
“…The work was dedicated to intra-media synchronization for stored information and did not provide higher level mechanisms for interrelations between different media streams supporting inter-media synchronization. Blair et al [35] approached support real-time intraand intermedia synchronization in a distributed environment relying on two key concepts, Reactive Objects (for real-time control and synchronization) and QoS Controlled Bindings (for predictable communication between objects). The real-time synchronization aspects can be programmed using a synchronous language.…”
Section: Related Workmentioning
confidence: 99%
“…A real-time presentation system (RPS) collects the data of various source entities, transports the data through the underlying network, and delivers the data at destination entities for consumption [1]. During a processing of data, maintaining the required temporal association between the data of various streams is necessary in the presence of system induced delays and asynchrony (e.g., multimedia synchronization).…”
Section: Introductionmentioning
confidence: 99%