2020
DOI: 10.2196/18153
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A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality

Abstract: Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health interventions compared to the supports that exist for other digital health technologies. The purpose of this viewpoint paper is to present an introductory summary of various usability testing approaches or methods that can be used for VR applications. Along with an overview of… Show more

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Cited by 27 publications
(18 citation statements)
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“…A recent systematic review of virtual patient simulators reported that effective curricula emphasized scaffolding and human feedback, positive features of PREVENT identified by our participants [23]. This work also underscores the importance of usability testing of VR applications prior to real-world deployment to establish quality and safety measures of the approach [31]. Our mixed methods design to usability testing may provide a practical roadmap for others.…”
Section: Comparison With Prior Workmentioning
confidence: 57%
See 1 more Smart Citation
“…A recent systematic review of virtual patient simulators reported that effective curricula emphasized scaffolding and human feedback, positive features of PREVENT identified by our participants [23]. This work also underscores the importance of usability testing of VR applications prior to real-world deployment to establish quality and safety measures of the approach [31]. Our mixed methods design to usability testing may provide a practical roadmap for others.…”
Section: Comparison With Prior Workmentioning
confidence: 57%
“…Implementation and evaluation of resident training on behavioral health anticipatory guidance using VR is novel; thus, usability testing, defined as factors affecting participants' experience in using the device for its intended purpose, is an important first step to understand its strengths and weaknesses and determine if the curriculum is achieving its aims [28][29][30][31][32]. Thus, we conducted a mixed methods study assessing the usability of our VR curriculum, Promoting Resilience and Emotional health through Virtual Education iN Training (PREVENT), which provides a virtual environment for deliberate practice of providing behavioral health anticipatory guidance, among a cohort of postgraduate third-year pediatric residents.…”
Section: Introductionmentioning
confidence: 99%
“…The SUS was originally developed to evaluate the usability of products and services, including hardware, software, mobile devices, websites, and apps. Because the product was a combination of these elements and has previously been used to test medical devices and products [23][24][25], we selected the SUS to enable easy comparison with both similar and dissimilar products or devices [21]. The digital therapeutic system tested yielded a score ranging from good to excellent, depending on professional background [21,22].…”
Section: Discussionmentioning
confidence: 99%
“…Likewise, usability testing with patients should verify patient application exercise instructions are adequate to elicit target therapeutic actions. Resources specific to VRaMD usability evaluations should be considered [72]. System feedback provided to patients should also be interpretable by patients and, ideally, provide motivation so patients do not become discouraged by their results for whatever reason.…”
Section: Risk Control Measures and Residual Risk Evaluationmentioning
confidence: 99%