2020
DOI: 10.3390/s20082253
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A Pre-Trained Fuzzy Reinforcement Learning Method for the Pursuing Satellite in a One-to-One Game in Space

Abstract: In order to help the pursuer find its advantaged control policy in a one-to-one game in space, this paper proposes an innovative pre-trained fuzzy reinforcement learning algorithm, which is conducted in the x, y, and z channels separately. Compared with the previous algorithms applied in ground games, this is the first time reinforcement learning has been introduced to help the pursuer in space optimize its control policy. The known part of the environment is utilized to help the pursuer pre-train its conseque… Show more

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Cited by 7 publications
(4 citation statements)
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“…The former problem is extensively solved by meta-heuristic algorithms [33,44]. The latter problem considers the requirement of tracking a non-cooperative target with maneuvering ability, and has been the subject of much recent attention [45]. The functions of both problems demonstrate strong nonlinearity and variable coupling, even without additional constraints.…”
Section: Applications Of the Proposed Methodsmentioning
confidence: 99%
“…The former problem is extensively solved by meta-heuristic algorithms [33,44]. The latter problem considers the requirement of tracking a non-cooperative target with maneuvering ability, and has been the subject of much recent attention [45]. The functions of both problems demonstrate strong nonlinearity and variable coupling, even without additional constraints.…”
Section: Applications Of the Proposed Methodsmentioning
confidence: 99%
“…However, in the field of practical applications, RL is facing the challenges of low efficiency and hard convergence due to the large system state and decision-making state spaces [23]. In order to improve the practical application effect of reinforcement learning, there are factorial reinforcement learning (FRL) [24], hierarchical reinforcement learning (HRL) [25], inverse reinforcement learning (IRL) [26], deep reinforcement learning (DRL), etc. [27].…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, the actor-critic algorithm has been attempted to solve some typical differential games under the unknown environment. [28][29][30][31] One of the typical games is the problem of territory guarding, which is a type of grid walking game on the ground. 32 In addition, the differential game between the pursuer and the evader with the single control input separately has been considered in References.…”
Section: Introductionmentioning
confidence: 99%