2004
DOI: 10.1007/978-3-540-25940-4_38
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A Plugin-Based Architecture for Simulation in the F2000 League

Abstract: Simulation has become an essential part in the development process of autonomous robotic systems. In the domain of robotics, developers often are confronted with problems like noisy sensor data, hardware malfunctions and scarce or temporarily inoperable hardware resources. A solution to most of the problems can be given by tools which allow the simulation of the application scenario in varying degrees of abstraction and the suppression of unwanted features of the domain (like e.g. sensor noise). The RoboCup sc… Show more

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Cited by 4 publications
(3 citation statements)
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References 12 publications
(15 reference statements)
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“…The proposed method for RFID-based SLAM has extensively be tested with data generated by a simulator [7] and also on a real robot. The simulated robot explored three different building maps, a small map, normal map, and large map of the size 263m 2 , 589m 2 1240m 2 , respectively, while automatically distributing RFID tags in the environment.…”
Section: Methodsmentioning
confidence: 99%
“…The proposed method for RFID-based SLAM has extensively be tested with data generated by a simulator [7] and also on a real robot. The simulated robot explored three different building maps, a small map, normal map, and large map of the size 263m 2 , 589m 2 1240m 2 , respectively, while automatically distributing RFID tags in the environment.…”
Section: Methodsmentioning
confidence: 99%
“…These general purpose robot simulators, as well as models of specific robots, such as [10,11], have in common that they aim to be generally applicable, i.e. generic, and that they are therefore based on general assumptions about kinematics and dynamics of the robot and environment properties.…”
Section: Mobile Robot Simulationmentioning
confidence: 99%
“…generic, and that they are therefore based on general assumptions about kinematics and dynamics of the robot and environment properties. The Webots simulation, for instance, defines mass distribution matrices for robot components, friction coefficients, bounciness etc in order to achieve a certain degree of fidelity, a RoboCup simulation is similar [11]. Player-Stage aims for "good enough fidelity" [5], where "good enough" is not defined (see discussion in section 3.2.1).…”
Section: Mobile Robot Simulationmentioning
confidence: 99%