2019 IEEE 5th World Forum on Internet of Things (WF-IoT) 2019
DOI: 10.1109/wf-iot.2019.8767230
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A Platform Agnostic Solution for Inter-Communication between Virtual Reality Devices

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Cited by 4 publications
(7 citation statements)
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References 12 publications
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“…Authors in [6] proposed a multi-user VR application to facilitate inter-communication between different VR hardware vendors such as HTC Vive and Oculus Rift. Whereas authors in [1] analyzed the performance of a Unity-based VR application by spawning multiple moving users that can share streamable files in a virtual space through a mobility algorithm.…”
Section: Related Workmentioning
confidence: 99%
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“…Authors in [6] proposed a multi-user VR application to facilitate inter-communication between different VR hardware vendors such as HTC Vive and Oculus Rift. Whereas authors in [1] analyzed the performance of a Unity-based VR application by spawning multiple moving users that can share streamable files in a virtual space through a mobility algorithm.…”
Section: Related Workmentioning
confidence: 99%
“…The users in the VR environment as demonstrated in [6] and [1] are simulated within the VR environment in the form of capsule-like avatars, but the users might feel socially detached. The scheme proposed in [9] tries to tackle this problem by using a green screen to blend people into the VR environment developed using A-Frame.…”
Section: Related Workmentioning
confidence: 99%
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“…VR environments combine 3D spaces with a virtual representation of a user [14]. VR users are able to interact with different 3D objects, which are created using a 3D computer graphics software like Unity [15].…”
Section: A Vr and Iot Integrationmentioning
confidence: 99%
“…Multi-user VR applications are designed for more than one user to be present in the virtual space at the same time. There are various parameters to be considered when developing such an application, as multi-user applications introduce challenges related to network performance, synchronisation among users and security to the system [6], [7], [8], [9].…”
Section: Introductionmentioning
confidence: 99%