2005
DOI: 10.1016/j.sysarc.2004.12.001
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A pipeline architecture for computing the Euler number of a binary image

Abstract: Euler number of a binary image is a fundamental topological feature that remains invariant under translation, rotation, scaling, and rubber-sheet transformation of the image. In this work, a run-based method for computing Euler number is formulated and a new hardware implementation is described. Analysis of time complexity and performance measure is provided to demonstrate the efficiency of the method. The sequential version of the proposed algorithm requires significantly fewer number of pixel accesses compar… Show more

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Cited by 34 publications
(36 citation statements)
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References 19 publications
(49 reference statements)
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“…1(b), we compute the Euler number for the four most significant bitplanes by using a run-based algorithm [6] to determine the Euler vector, which is found to be .…”
Section: A Bit-planes and Euler Vectormentioning
confidence: 99%
See 1 more Smart Citation
“…1(b), we compute the Euler number for the four most significant bitplanes by using a run-based algorithm [6] to determine the Euler vector, which is found to be .…”
Section: A Bit-planes and Euler Vectormentioning
confidence: 99%
“…It is known that the Euler number of a binary image can be computed as the difference of the sum of the number of runs for all rows (or columns), and the sum of the neighboring runs between all consecutive pairs of rows (or columns) [11], [33] and can also be implemented efficiently on-chip [6]. The algorithm for computing the Euler vector of a gray-tone image is described in Fig.…”
Section: Implementation Detailsmentioning
confidence: 99%
“…Among others, there are (1) bit-quad-based algorithm proposed by Gray [12], which calculates the Euler number by counting certain 2 × 2 pixel patterns called bit-quads and is adopted by the famous commercial image processing tools MAT-LAB [13]; (2) run-based algorithm [14], which calculates the Euler number by use of the numbers of runs and the neighboring runs in the image; (3) labeling-based algorithm proposed by He, Chao and Suzuki [15], which calculates the Euler number by labeling connected components and holes in the image; (4) an improved bit-quad-based algorithm proposed [16], which reduces the number of pixels to be checked for processing a bit-quad from 4 to 2; and (5) graphbased algorithm [17], which calculates the Euler number by use of graph theory, and only needs to check 1.875 pixels for processing a bit-quad on average. For convenience, we refer the algorithms proposed in Refs.…”
Section: Introductionmentioning
confidence: 99%
“…For convenience, we refer the algorithms proposed in Refs. [12], [14]- [17] as to GRAY algorithm, RUN algorithm, HCS algorithm, I-GRAY algorithm, and GT algorithm, respectively. This paper presents a further improved bit-quad-based algorithm for computing the Euler number in a given binary image.…”
Section: Introductionmentioning
confidence: 99%
“…O NE corresponde ao número de objetos agrupados numa imagem menos o número de buracos nesses objetos [9]. Conforme o fluxograma apresentado, objetos com NE maior que zero foram classificados como ruído visto que não apresentam nenhum buraco e, portanto, não são axônios ou são axônios incompletos (Figura 4).…”
Section: Introductionunclassified