2020
DOI: 10.3389/fneur.2020.00900
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A Pilot Study to Explore Patient Satisfaction With a Virtual Rehabilitation Program in Multiple Sclerosis: The RehabVR Study Protocol

Abstract: Background: Virtual reality (VR) has emerged as a promising treatment approach in rehabilitation for patients with multiple sclerosis (MS) due to its potential to increase patient motivation and rehabilitation adherence. One of the key features for rehabilitation adherence is patient satisfaction with the VR rehabilitation (VRR) program, and information on user satisfaction and not only effectiveness is required to systematically include VRR in routine clinical practice. Given that information on pa… Show more

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Cited by 6 publications
(4 citation statements)
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“…Moreover, many studies used VE in interactive game–based settings for rehabilitative exercise programs. In a program described by Meca-Lallana et al [ 53 ], patients were required to carry out specific tasks to accomplish a mission in 2 different scenes: a medieval fantasy world and a deserted island. Yet again, in another exercise setup, VR exercises depict a wooden church in Hrabova Roztoka.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Moreover, many studies used VE in interactive game–based settings for rehabilitative exercise programs. In a program described by Meca-Lallana et al [ 53 ], patients were required to carry out specific tasks to accomplish a mission in 2 different scenes: a medieval fantasy world and a deserted island. Yet again, in another exercise setup, VR exercises depict a wooden church in Hrabova Roztoka.…”
Section: Resultsmentioning
confidence: 99%
“…In turn, the patient groups who have used telehealth for the purposes of rehabilitation have reported improvements in their quality of life, increased daily activities, and improved levels of motivation [42]. From the multiple studies included, telerehabilitation has been experimented as a home-based treatment for various neurological and cognitive disorders or diseases such as Parkinson disease, acquired brain injuries, multiple sclerosis, cerebral palsy, mild cognitive impairment, Alzheimer disease, and dementia [43][44][45][46][47][48][49][50][51][52][53][54][55][56][57][58].…”
Section: Digital Reality Platform Via Telehealthmentioning
confidence: 99%
See 1 more Smart Citation
“…57 Virtual reality-based therapy has been proposed to overcome the drawbacks Open access of conventional rehabilitation, providing augmented feedback during training that contribute to a more effective motor learning. 58 Active video games may offer an enriched environment useful for subjects with neuropsychological disorders, like attentional deficit or impaired alertness. Exergaming has recently been studied as an effective strategy to improve dual-task performance in people with neurological disabilities.…”
Section: Discussionmentioning
confidence: 99%