2009 Conference in Games and Virtual Worlds for Serious Applications 2009
DOI: 10.1109/vs-games.2009.40
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A Pervasive Augmented Reality Serious Game

Abstract: Abstract-This paper presents a pervasive augmented reality serious game that can be used to enhance entertainment using a multimodal tracking interface. The main objective of the research is to design and implement generic pervasive interfaces that are user-friendly and can be used by a wide range of users including people with disabilities. A pervasive AR racing game has been designed and implemented. The goal of the game is to start the car and move around the track without colliding with either the wall or … Show more

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Cited by 18 publications
(8 citation statements)
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“…Dünser and Hornecker (2007) employed think-aloud to evaluate how young children interact with augmented reality books. Liarokapis and colleagues (Liarokapis, Macan & Malone, 2009a;Liarokapis, Macan, Malone, Rebolledo-Mendez & de Freitas, 2009b) used think-aloud to evaluate and discuss implementation of different interaction methods in AR games. Nielsen et al (2002) assert the importance of addressing the potential issues related with the think-aloud technique before, during, and after a session.…”
Section: Think Aloudmentioning
confidence: 99%
“…Dünser and Hornecker (2007) employed think-aloud to evaluate how young children interact with augmented reality books. Liarokapis and colleagues (Liarokapis, Macan & Malone, 2009a;Liarokapis, Macan, Malone, Rebolledo-Mendez & de Freitas, 2009b) used think-aloud to evaluate and discuss implementation of different interaction methods in AR games. Nielsen et al (2002) assert the importance of addressing the potential issues related with the think-aloud technique before, during, and after a session.…”
Section: Think Aloudmentioning
confidence: 99%
“…Usability based on subjects was evaluated against SpaceMouse and a device without feedback. A pervasive augmented reality car racing game using pinch glove and WiiMote was developed in [4], with encouraging feedback from users. Both works are related to specific context and not quite generic.…”
Section: Related Workmentioning
confidence: 99%
“…Several studies examined how these novel interfaces, such as haptics and augmented reality, can be effectively integrated with game-based learning (Arnab et al, 2010;Bellotti, Berta and De Gloria, 2010;Liarokapis et al, 2009;Prensky, 2003). Amongst these HCI studies with games, neuroscientific methods provide a new and relevant approach allowing for identifying the quality of affective feedback from users (e.g.…”
Section: Introductionmentioning
confidence: 99%