Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction 2015
DOI: 10.1145/2838739.2838765
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A Perspective of Games for People with Physical Disabilities

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Cited by 8 publications
(11 citation statements)
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“…In general, the enjoyment was higher when the act of overcoming the handicap was represented in a manner that empowered users [7]. That insight converges to the conclusions of Hutzler et al [8] and Szykman et al [6] about representing tools for overcoming disabilities as personal values of users in the game.…”
Section: Introductionsupporting
confidence: 79%
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“…In general, the enjoyment was higher when the act of overcoming the handicap was represented in a manner that empowered users [7]. That insight converges to the conclusions of Hutzler et al [8] and Szykman et al [6] about representing tools for overcoming disabilities as personal values of users in the game.…”
Section: Introductionsupporting
confidence: 79%
“…User interaction with exergames often employs Natural User Interface (NUI) through motion capture [5]. There is evidence that people with disabilities, including wheelchair users, become motivated while practicing solo or group exercises through interaction with NUI-based games [6].…”
Section: Introductionmentioning
confidence: 99%
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