2014
DOI: 10.1007/978-3-319-13560-1_49
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A Personalized Gesture Interaction System with User Identification Using Kinect

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Cited by 6 publications
(5 citation statements)
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“…Recently, mid-air dynamic gesture based biometrics is proposed in works [8,9,10]. The basic principle of this biometrics means is that even different individuals draw the same type gestures, there will be inherent motion differences due to behavioral habits.…”
Section: Introductionmentioning
confidence: 99%
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“…Recently, mid-air dynamic gesture based biometrics is proposed in works [8,9,10]. The basic principle of this biometrics means is that even different individuals draw the same type gestures, there will be inherent motion differences due to behavioral habits.…”
Section: Introductionmentioning
confidence: 99%
“…Most current gesture based user biometrics works [9,10] mainly focus on specific tasks and are under small samples data sets and they still employ the handcrafted features and adopt the traditional methods -DTW (dynamic time warping) or SVM (support vector machine) for user identity matching. Furthermore, these kind of methods distinguish individuals only by comparing the dynamic gesture trajectories without considering the correlation and the relationship between the gesture motion features and the gesture characteristics for user identity.…”
Section: Introductionmentioning
confidence: 99%
“…Gestures as behavioral attributes for identification are less invasive than the biometric physical ones. Previous works identify users with in-air single-gesture of digits [111], implicit pick-up or shaking [32], and signatures [69]. In this work, user identification based on the Kinect with gesture pairs is proposed, showing in evaluation a significant improvement on accuracy.…”
Section: Contributionsmentioning
confidence: 99%
“…The proposed system can be integrated into gesture-based home entertainment systems with a group size of 3-5 and used for interface customization, content adaption and parental control. To access the tiled-display system for visualization, the users are required to gesture a series of digits as identity passwords in [111]. Wu et al [106] make use of the ability of skeleton tracking of the Kinect to identify users by full body gestures like swing or punch.…”
Section: Gesture-based Identification Approachesmentioning
confidence: 99%
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