2020
DOI: 10.1007/978-3-030-44051-0_38
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A Performance Analysis of Parallel Differential Dynamic Programming on a GPU

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Cited by 20 publications
(22 citation statements)
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“…While there are many existing state-of-the-art spatialalgebra-based rigid body dynamics libraries [25], [11], [13], [26], [27], these libraries are not optimized for GPUs [16]. The exception is the recently released NVIDIA Isaac Sim [28] which supports spatial-algebra-based forward simulation, but not gradients, on the GPU.…”
Section: Related Workmentioning
confidence: 99%
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“…While there are many existing state-of-the-art spatialalgebra-based rigid body dynamics libraries [25], [11], [13], [26], [27], these libraries are not optimized for GPUs [16]. The exception is the recently released NVIDIA Isaac Sim [28] which supports spatial-algebra-based forward simulation, but not gradients, on the GPU.…”
Section: Related Workmentioning
confidence: 99%
“…Despite being highly accurate and optimized, existing implementations of spatial-algebra-based approaches to rigid body dynamics [10] do not take advantage of opportunities for parallelism present in the algorithm, limiting their performance [11], [12], [13], [14]. This is critical because there is natural parallelism in many bottleneck computations involving rigid body dynamics in robotics [15], [16], [9]. For example, the gradient of forward dynamics accounts for 30% to 90% of the total computational time of typical nonlinear model-predictive control (MPC) implementations [17], [18], [12], [16], and is naturally parallel across the discrete points in the trajectory.…”
Section: Introductionmentioning
confidence: 99%
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“…Recent work has focused on making the underlying planning and control algorithms faster. For example, Giftthaler et al [12] introduced a multiple-shooting variant of the trajectory optimizer-iterative linear quadratic regulator [24] which has shown impressive results for real-time nonlinear optimal control of complex robotic systems [28,31].…”
Section: Related Workmentioning
confidence: 99%
“…In multi-GPUs parallelization for the Image Processing, MCM is realized with the help of two Kepler architectures and remarkable results are achieved [27]. Specifically for the robotics field, various algorithms belonging to the Differential Dynamic Programming (DDP) are parallelized and evaluated on the GPU and significant improvements are recorded in comparison with the multithreaded CPU [28]. The Pipelining approach is an experiment in the GPU implementation of parallel DP [29].…”
Section: Literature Reviewmentioning
confidence: 99%