Companion Proceedings of the 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 2020
DOI: 10.1145/3393672.3398637
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A pen user interface for controlling a virtual puppet

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Cited by 4 publications
(6 citation statements)
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“…Vanderdonckt and Vatavu [41] This study present a VR application where the user, a psychologist, controls a virtual puppet (a cartoon-like character in VR).…”
Section: Conflicts Of Interestmentioning
confidence: 99%
“…Vanderdonckt and Vatavu [41] This study present a VR application where the user, a psychologist, controls a virtual puppet (a cartoon-like character in VR).…”
Section: Conflicts Of Interestmentioning
confidence: 99%
“…In the future, we will use the proposed microservice mechanism to integrate other Puppetry solutions to extend Avatar applications. For example, features described in [14] and [15] can be accommodated in AvatarTalk as new applications. Also, we will introduce the AI mechanism that interprets the puppet script to fine-tune the IK chain movements to enhance the avatar gestures in the performance.…”
Section: Discussionmentioning
confidence: 99%
“…In a different research study focusing on non-gesture control of virtual models [15], it is proposed that humans can express or simulate their emotions through virtual models. Therefore, a system was developed that utilizes a pen to control virtual models.…”
Section: Related Workmentioning
confidence: 99%
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“…The utilization of stimuli to induce emotional states is widely used in many kinds of research, especially psychological research. There are many stimuli used to induce emotion such as odors [4] [5], situational play [5] [6], cartoons [7] [8] [9] , puppets [9] [10] or graphics like pictures [11] [12] [13] [14] [15] They can invoke existing emotional memories. Other than pictures, videos have been accepted in the field of emotion research and have been used for decades [16] [17] [18] [19] [20].…”
Section: Introductionmentioning
confidence: 99%