2017 Congreso Internacional De Innovacion Y Tendencias en Ingenieria (CONIITI) 2017
DOI: 10.1109/coniiti.2017.8273363
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A participatory methodology for the design of serious games in the educational environment

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Cited by 15 publications
(8 citation statements)
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“…iPlus offers a phase for the ascertainment of consensual requirements through the participation of experts and users. iPlus gives the participants options for active and creative involvement; it proposes a participatory approach in which game designers and users focus on the user's requirements in each phase of the game design process [64,68].…”
Section: Iplus Methodologymentioning
confidence: 99%
“…iPlus offers a phase for the ascertainment of consensual requirements through the participation of experts and users. iPlus gives the participants options for active and creative involvement; it proposes a participatory approach in which game designers and users focus on the user's requirements in each phase of the game design process [64,68].…”
Section: Iplus Methodologymentioning
confidence: 99%
“…Several studies have developed SG frameworks for rehabilitation purposes. 27,2933 One of the most recent framework for physical rehabilitation was published by Beristain-Colorado et al, 34 and is based on three fundamental concepts: structural activities in software engineering, user centred design (UCD), and gamification (Figure 2).
Figure 2.Conceptual elements of the Beristain-Colorado framework31 144x71mm (330 x 330 DPI).
…”
Section: Conceptual Frameworkmentioning
confidence: 99%
“…"Computer application used for different purposes, such as the dissemination of messages, training and data exchange in different contexts (education, defense, religion, health, politics), containing elements of video games, such as story, gamification, gameplay, art and software, both of which are used to enhance user experience and engagement" [17][18][19].…”
Section: Serious Games For Cognitive Disabilitiesmentioning
confidence: 99%