2015
DOI: 10.1007/978-3-319-24589-8_2
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A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children

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Cited by 8 publications
(7 citation statements)
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“…For example, Didehbani et al use a virtual reality platform to provide social cognition training elements to autistic children [76]. In one of the rare cases of PD, Porcino et al created a game through which autistic children can engage more with communication [197]. Robots are used to teach the more nuanced aspects of non-verbal communication (e.g., [187]), whereas verbal components such as vocabulary [104] and speech patterns (e.g., pronunciation) [267] tend to use more classical forms of screen-based interfaces-on either mobile or stationary devices.…”
Section: Social Skillsmentioning
confidence: 99%
“…For example, Didehbani et al use a virtual reality platform to provide social cognition training elements to autistic children [76]. In one of the rare cases of PD, Porcino et al created a game through which autistic children can engage more with communication [197]. Robots are used to teach the more nuanced aspects of non-verbal communication (e.g., [187]), whereas verbal components such as vocabulary [104] and speech patterns (e.g., pronunciation) [267] tend to use more classical forms of screen-based interfaces-on either mobile or stationary devices.…”
Section: Social Skillsmentioning
confidence: 99%
“…Others positioned the 2 as separate methods [ 62 , 66 ], while others used terms interchangeably [ 75 , 85 ]. The most common definition of “participatory design” was to “involve end users in the design process” [ 45 , 48 , 68 , 72 , 86 ], which some interpreted strongly because end users fully and equally participated throughout the whole design and development process [ 68 , 70 ], while others read it weakly as “invit[ing] users to contribute ideas” [ 71 ]. There was further less consensus and clarity regarding the meaning and use of “co-design.”…”
Section: Resultsmentioning
confidence: 99%
“…Questions and Answers form for researcher for taking note and write the answers. We created a table based on [20] to review and validate and define the changes planned in the previous session according to teachers/therapists idea. b) Camera for some of the participants (only some of the parents/teachers were agreed for video recording or taking photo).…”
Section: Observation Materials A)mentioning
confidence: 99%
“…For instance, [19] present strategies to integrate the expertise of clinicians, contributions of children by PD method and experience of designers through a set of elicitation and merging techniques. In terms of learning purpose for children with ASD, [20] is another example to use a participatory design method for designing and developing mobile games.…”
Section: Introductionmentioning
confidence: 99%