Proceedings of the ACM/IEEE SC2004 Conference
DOI: 10.1109/sc.2004.5
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A Parallel Implementation of 4-Dimensional Haralick Texture Analysis for Disk-Resident Image Datasets

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Cited by 6 publications
(7 citation statements)
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“…In our experience with the filter-stream programming model, most applications are bottleneck free, and the number of active internal tasks are higher than the available processors [8,11,17,35,40,43]. Thus, the proposed approach to exploit heterogeneous resources consists of allocating multiple tasks concurrently to processors where they will perform the best, as detailed in Sect.…”
Section: Motivating Applicationmentioning
confidence: 99%
“…In our experience with the filter-stream programming model, most applications are bottleneck free, and the number of active internal tasks are higher than the available processors [8,11,17,35,40,43]. Thus, the proposed approach to exploit heterogeneous resources consists of allocating multiple tasks concurrently to processors where they will perform the best, as detailed in Sect.…”
Section: Motivating Applicationmentioning
confidence: 99%
“…Finally, the window is moved in the t-dimension from precontrast to the final acquisition in the temporal sequence. Although texture analysis is a computationally intensive process, it can be performed quickly and efficiently with the use of parallel computing (20).…”
Section: Texture Analysismentioning
confidence: 99%
“…When the volume of data that needs to be processed is in the order of terabytes, the computational burden in generating texture feature vectors becomes a major stumbling block. Recently there has been some work on developing efficient computing methods for accelerating GLCM texture feature computation (Clausi and Yongping 2002;Tahir et al 2004;Woods et al 2004). Clausi et al (2002) reported significant speed-up using special data structures called linked-lists and hash tables to compute GLCM texture features.…”
Section: Related Workmentioning
confidence: 99%