2013 IEEE/ACM 17th International Symposium on Distributed Simulation and Real Time Applications 2013
DOI: 10.1109/ds-rt.2013.23
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A parallel data distribution management algorithm

Abstract: Abstract-Identifying intersections among a set of ddimensional rectangular regions (d-rectangles) is a common problem in many simulation and modeling applications. Since algorithms for computing intersections over a large number of regions can be computationally demanding, an obvious solution is to take advantage of the multiprocessing capabilities of modern multicore processors. Unfortunately, many solutions employed for the Data Distribution Management service of the High Level Architecture are either ineffi… Show more

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Cited by 4 publications
(10 citation statements)
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References 15 publications
(23 reference statements)
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“…Only few parallel solutions for DDM and interest matching [15] have been proposed. Among them, the authors of this paper have proposed the Interval Tree Matching (ITM) algorithm for computing intersections among d-rectangles [18]. ITM is based on an interval tree data structure, and after the tree is built, exhibits an embarrassingly parallel structure.…”
Section: Related Workmentioning
confidence: 99%
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“…Only few parallel solutions for DDM and interest matching [15] have been proposed. Among them, the authors of this paper have proposed the Interval Tree Matching (ITM) algorithm for computing intersections among d-rectangles [18]. ITM is based on an interval tree data structure, and after the tree is built, exhibits an embarrassingly parallel structure.…”
Section: Related Workmentioning
confidence: 99%
“…ITM is based on an interval tree data structure, and after the tree is built, exhibits an embarrassingly parallel structure. The performance evaluation reported in [18] shows that the sequential implementation of ITM is competitive with the sequential implementation of SBM.…”
Section: Related Workmentioning
confidence: 99%
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“…As the overlap increases, new challenges appear, mostly for enabling applications, like serious gaming [10], virtual and augmented reality, and collaborative virtual environments [11], to execute seamlessly on distributed resources [12][13][14].This special issue intends to collect the state-of-the-art research works that include a set of concepts on high performance computing; design, modeling, and validation of distributed real-time systems; and multi-agent control and simulation systems. This issue also presents as objective to enable access to future trends and directions in the scope of simulations and real-time systems, covering cloud-based simulations, simulation in GPUs, and implementation of distributed virtual environment applications.…”
mentioning
confidence: 99%
“…As the overlap increases, new challenges appear, mostly for enabling applications, like serious gaming [10], virtual and augmented reality, and collaborative virtual environments [11], to execute seamlessly on distributed resources [12][13][14].…”
mentioning
confidence: 99%