Proceedings of the 2015 International Conference on Materials Engineering and Information Technology Applications 2015
DOI: 10.2991/meita-15.2015.183
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A Parallel Algorithm Using Perlin Noise Superposition Method for Terrain Generation Based on CUDA architecture

Abstract: Abstract.A parallel algorithm for terrain generation based on CUDA architecture is proposed in this paper, which aims to address the problems of high computational load and low efficiency when generating large scale terrains using the Perlin noise superposition method. The Perlin noise superposition method is combined with independent calculation of each point based on the characteristics of all adjacent points. The Perlin noise value of each terrain grid point is transferred to a GPU thread for calculation, s… Show more

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Cited by 3 publications
(2 citation statements)
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“…This custom created animals can be saved and spawned in simulations just like our 6 basic provided animals. New random/procedurally generated maps, using noises (Perlin [16] and other noise types merged) instead of using only heightmaps. For only entertainment we considered to implement one of the Unity's VR (virtual reality) [7] functions into our simulation, to walk alongside of our animals and observe their behaviour closely, instead of just flying above them.…”
Section: Discussionmentioning
confidence: 99%
“…This custom created animals can be saved and spawned in simulations just like our 6 basic provided animals. New random/procedurally generated maps, using noises (Perlin [16] and other noise types merged) instead of using only heightmaps. For only entertainment we considered to implement one of the Unity's VR (virtual reality) [7] functions into our simulation, to walk alongside of our animals and observe their behaviour closely, instead of just flying above them.…”
Section: Discussionmentioning
confidence: 99%
“…It has been used across the computer graphics applications from terrain generation, objects randomization to special effects. There are also many improvements to Perlin's original idea that can be relatively easily implemented in today's GPUs [Li15].…”
Section: Related Workmentioning
confidence: 99%