2018
DOI: 10.1137/17m1154357
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A Numerical Scheme for a Mean Field Game in Some Queueing Systems Based on Markov Chain Approximation Method

Abstract: We use the Markov chain approximation method to construct approximations for the solution of the mean field game (MFG) with reflecting barriers studied in [5]. The MFG is formulated in terms of a controlled reflected diffusion with a cost function that depends on the reflection terms in addition to the standard variables: state, control, and the mean field term. This MFG arises from the asymptotic analysis of an N -player game for single server queues with strategic servers. By showing that our scheme is an al… Show more

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Cited by 16 publications
(12 citation statements)
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“…However, the analysis is done under heavy-traffic so that the number of states increases with n and the limiting problem has a diffusion noise. A numerical scheme associated with this model is studied in [1]. Another paper that studies finite state MFGs in continuous time is given in [12].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…However, the analysis is done under heavy-traffic so that the number of states increases with n and the limiting problem has a diffusion noise. A numerical scheme associated with this model is studied in [1]. Another paper that studies finite state MFGs in continuous time is given in [12].…”
Section: Introductionmentioning
confidence: 99%
“…The results above require regularity of the master equation, which we prove in the last section by constructing it from the coupled system of forward-backward partial differential equations that were described in [18]. 1 The rest of the paper is organized as follows. In Section 2, we analyze the n-player game: we introduce the game, the master equation associated with it, and provide the convergence results.…”
Section: Introductionmentioning
confidence: 99%
“…Section 6). These models have received recent interest since they naturally arise as suitable limits of interacting queuing systems, see [5] and [4]. As in [5], we employ a weak (distributional) approach, and, by enforcing additional mild technical requirements on the data of the problem, an application of Tanaka's formula for continuous semimartingales allows to embed the considered MFG into the class of abstract submodular MFGs for which Theorem 2.6 holds.…”
Section: 2mentioning
confidence: 99%
“…In this section, we consider a MFG model with reflecting boundary conditions, in which the state process of the representative player is forced to remain in a certain interval of the state space. These types of models were recently introduced in [5] (see also [4]), motivated by applications to queueing systems consisting of many strategic servers that are weakly interacting. Also, a particular setting in the same class of models is studied in [34], motivated by a model for the production of exhaustible resources.…”
Section: Submodular Mean Field Games With Reflecting Boundary Conditionsmentioning
confidence: 99%
“…A Markov chain based approximation approach was proposed in [3] for numerically solving MFGs with reflecting barriers and showed its convergence. Then in [16] it was shown that, under the notion of weak (distributional) NE, N -player stochastic games with singular controls of finite variation can be approximated by that of bounded velocity, if the set of NEs for the latter is relatively compact under an appropriate topology.…”
Section: Introductionmentioning
confidence: 99%