2020
DOI: 10.1007/s12530-020-09351-4
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A novel real-time design for fighting game AI

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Cited by 4 publications
(1 citation statement)
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“…[10,11] Nevertheless, action sports are amendable to experimentation with machine learning approaches because highly realistic simulations exist for this domain. [12][13][14] Moreover, naturalistic movements of simulated characters have been studied in the computergraphics community since the early days of animation, and enabling machines to produce animal-type agile maneuvers has been a goal of robotics research. [15][16][17][18] The processes that influence the design of intelligent embodied systems are still not well understood, although it has been acknowledged that these systems also require the integration of multiple control levels.…”
mentioning
confidence: 99%
“…[10,11] Nevertheless, action sports are amendable to experimentation with machine learning approaches because highly realistic simulations exist for this domain. [12][13][14] Moreover, naturalistic movements of simulated characters have been studied in the computergraphics community since the early days of animation, and enabling machines to produce animal-type agile maneuvers has been a goal of robotics research. [15][16][17][18] The processes that influence the design of intelligent embodied systems are still not well understood, although it has been acknowledged that these systems also require the integration of multiple control levels.…”
mentioning
confidence: 99%