IECON 2019 - 45th Annual Conference of the IEEE Industrial Electronics Society 2019
DOI: 10.1109/iecon.2019.8927018
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A novel object slicing based grasp planner for 3D object grasping using underactuated robot gripper

Abstract: Robotic grasping of arbitrary objects even in completely known environments still remains a challenging problem. Most previously developed algorithms had focused on fingertip grasp, failing to solve the problem even for fully actuated hands/grippers during adaptive/wrapping type of grasps, where each finger makes contact with object at several points. Kinematic closed form solutions are not possible for such an articulated finger which simultaneously reaches several given goal points. This paper, presents a fr… Show more

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Cited by 4 publications
(3 citation statements)
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“…This paper is an extension of our previous work [8]. The following are the major differences, improvements and extensions from the previous version.…”
Section: Introductionmentioning
confidence: 91%
See 1 more Smart Citation
“…This paper is an extension of our previous work [8]. The following are the major differences, improvements and extensions from the previous version.…”
Section: Introductionmentioning
confidence: 91%
“…The following are the major differences, improvements and extensions from the previous version. An automated object part-based pre-grasp generation has been introduced, where an object is decomposed into parts, and an appropriate type of grasp is applied on each part rather than on the object itself as in [8]. Unlike the previous version, this version can handle objects represented as point clouds as well as polygonal meshes.…”
Section: Introductionmentioning
confidence: 99%
“…To generate the candidate grasping solutions, the dexterous hand workspace point clouds need to be distributed around the object to be grasped in a certain pose to obtain as many feasible grasping solutions as possible. The shape primitive method is an effective method for dexterous hand pose distribution (Miller et al , 2003; Sainul et al , 2019). To better cover as many grasping solutions as possible and reduce computational time, we directly adopt spherical distribution to place virtual dexterous hands of different poses.…”
Section: Offline Data Set Generation For Initial Grasping Solutionsmentioning
confidence: 99%